# Fully Distributed Multi-View 3D Tracking in Real-Time

arXiv: https://arxiv.org/abs/2606.13127 · HTML: https://mlsanity.com/paper/2606.13127/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 22 of its 53 references that are in the map.
- First posted on arXiv 11 Jun 2026.

## Builds on (most cited first, 22 of 22)

- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [You Only Look Once: Unified, Real-Time Object Detection](https://mlsanity.com/paper/1506.02640/) (2015)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [YOLO9000: Better, Faster, Stronger](https://mlsanity.com/paper/1612.08242/) (2016)
- [BEVFormer: Learning Bird's-Eye-View Representation from Multi-Camera Images via Spatiotemporal Transformers](https://mlsanity.com/paper/2203.17270/) (2022)
- [Simple Online and Realtime Tracking with a Deep Association Metric](https://mlsanity.com/paper/1703.07402/) (2017)
- [Simple Online and Realtime Tracking](https://mlsanity.com/paper/1602.00763/) (2016)
- [ByteTrack: Multi-Object Tracking by Associating Every Detection Box](https://mlsanity.com/paper/2110.06864/) (2021)
- [YOLOv10: Real-Time End-to-End Object Detection](https://mlsanity.com/paper/2405.14458/) (2024)
- [YOLOv9: Learning What You Want to Learn Using Programmable Gradient Information](https://mlsanity.com/paper/2402.13616/) (2024)
- [DETRs with Collaborative Hybrid Assignments Training](https://mlsanity.com/paper/2211.12860/) (2022)
- [Features for Multi-Target Multi-Camera Tracking and Re-Identification](https://mlsanity.com/paper/1803.10859/) (2018)
- [DyGLIP: A Dynamic Graph Model with Link Prediction for Accurate Multi-Camera Multiple Object Tracking](https://mlsanity.com/paper/2106.06856/) (2021)
- [Lifting Multi-View Detection and Tracking to the Bird's Eye View](https://mlsanity.com/paper/2403.12573/) (2024)
- [The 7th AI City Challenge](https://mlsanity.com/paper/2304.07500/) (2023)
- [The 8th AI City Challenge](https://mlsanity.com/paper/2404.09432/) (2024)
- [Two-level Data Augmentation for Calibrated Multi-view Detection](https://mlsanity.com/paper/2210.10756/) (2022)
- [Multi-view Tracking Using Weakly Supervised Human Motion Prediction](https://mlsanity.com/paper/2210.10771/) (2022)
- [MVTrajecter: Multi-View Pedestrian Tracking with Trajectory Motion Cost and Trajectory Appearance Cost](https://mlsanity.com/paper/2509.01157/) (2025)
- [One Graph to Track Them All: Dynamic GNNs for Single- and Multi-View Tracking](https://mlsanity.com/paper/2507.08494/) (2025)
- [Tracking Passengers and Baggage Items using Multiple Overhead Cameras at Security Checkpoints](https://mlsanity.com/paper/2301.00190/) (2022)
- [MV-DETR: Multi-modality indoor object detection by Multi-View DEtecton TRansformers](https://mlsanity.com/paper/2408.06604/) (2024)

## Abstract (arXiv)

Multi-camera tracking with overlapping fields of view typically relies on centralized fusion, which creates computational bottlenecks that prevent deployment at scale. We present MV3DT, a fully distributed framework for real-time multi-view 3D tracking that achieves accurate identity propagation and occlusion recovery through peer-to-peer coordination, eliminating the need for central aggregation. Each camera node executes a lightweight modular pipeline comprising monocular 3D perception, distributed multi-view association, and collaborative fusion via lightweight messaging. MV3DT achieves 96.5% IDF1, 93.1% MOTA, and 94.6% MOTP on WILDTRACK, competitive with state-of-the-art centralized methods, and unprecedented 41.7% IDF1 and 50.9% MOTA on SCOUT while demonstrating superior scalability: sustaining 30 FPS on 100 cameras with <10ms inter-camera latency and only 2.2% communication overhead. MV3DT operates in a zero-shot regime given camera calibrations, requiring no scene-specific learning and making it directly deployable in new environments. These results establish MV3DT as a practical solution for real-time multi-view tracking in large-scale overlapping camera networks.
