# Quality-Preserving Imperceptible Adversarial Attack on Skeleton-based Human Action Recognition

arXiv: https://arxiv.org/abs/2606.13022 · HTML: https://mlsanity.com/paper/2606.13022/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 50 of its 84 references that are in the map.
- First posted on arXiv 11 Jun 2026.

## Builds on (most cited first, 30 of 50)

- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Towards Deep Learning Models Resistant to Adversarial Attacks](https://mlsanity.com/paper/1706.06083/) (2017)
- [Intriguing properties of neural networks](https://mlsanity.com/paper/1312.6199/) (2013)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Adversarial examples in the physical world](https://mlsanity.com/paper/1607.02533/) (2016)
- [Certified Adversarial Robustness via Randomized Smoothing](https://mlsanity.com/paper/1902.02918/) (2019)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [Adversarial Examples Are Not Bugs, They Are Features](https://mlsanity.com/paper/1905.02175/) (2019)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [Diffusion Autoencoders: Toward a Meaningful and Decodable Representation](https://mlsanity.com/paper/2111.15640/) (2021)
- [Diffusion Models already have a Semantic Latent Space](https://mlsanity.com/paper/2210.10960/) (2022)
- [Recent Advances in Adversarial Training for Adversarial Robustness](https://mlsanity.com/paper/2102.01356/) (2021)
- [WHAM: Reconstructing World-grounded Humans with Accurate 3D Motion](https://mlsanity.com/paper/2312.07531/) (2023)
- [Understanding the Latent Space of Diffusion Models through the Lens of Riemannian Geometry](https://mlsanity.com/paper/2307.12868/) (2023)
- [Better Aggregation in Test-Time Augmentation](https://mlsanity.com/paper/2011.11156/) (2020)
- [Noise2Score: Tweedie's Approach to Self-Supervised Image Denoising without Clean Images](https://mlsanity.com/paper/2106.07009/) (2021)
- [Optimizing Diffusion Noise Can Serve As Universal Motion Priors](https://mlsanity.com/paper/2312.11994/) (2023)
- [Human Motion Generation: A Survey](https://mlsanity.com/paper/2307.10894/) (2023)
- [A Phase Transition in Diffusion Models Reveals the Hierarchical Nature of Data](https://mlsanity.com/paper/2402.16991/) (2024)
- [DreamTime: An Improved Optimization Strategy for Diffusion-Guided 3D Generation](https://mlsanity.com/paper/2306.12422/) (2023)
- [DeepRobust: A PyTorch Library for Adversarial Attacks and Defenses](https://mlsanity.com/paper/2005.06149/) (2020)
- [Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases](https://mlsanity.com/paper/2201.04439/) (2022)
- [Learning Discriminative Representations for Skeleton Based Action Recognition](https://mlsanity.com/paper/2303.03729/) (2023)
- [On the Design Fundamentals of Diffusion Models: A Survey](https://mlsanity.com/paper/2306.04542/) (2023)
- [Intriguing properties of generative classifiers](https://mlsanity.com/paper/2309.16779/) (2023)
- [A Survey on 3D Skeleton-Based Action Recognition Using Learning Method](https://mlsanity.com/paper/2002.05907/) (2020)
- [SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition](https://mlsanity.com/paper/2403.09508/) (2024)

## Abstract (arXiv)

Adversarial attacks on skeletal human action recognition have received significant attention. However, existing methods typically introduce noise-like perturbations that degrade motion quality post-attack, and thereby are inherently perceptible with recent advancements in S-HAR systems. We discover that this degradation stems from the gap between empirical and true risks during the optimization process of previous adversarial attacks. To address this issue, we propose an attack where adversarial motions are obtained without compromising their motion quality. To minimize the risk gap and preserve motion quality, we propose a distribution-based adversarial attack method without introducing noise-like perturbations. To faithfully evaluate the motion quality, we propose a new metric that aligns with human perception on real-world naturalness. Experiments have been conducted on the state-of-the-art S-HAR methods across two datasets, demonstrating the superiority of our method in both the attack success rate and the post-attack motion quality through qualitative and quantitative analyses. The success of our quality-preserving attack application and distribution-based method raises serious concerns about the robustness of action recognizers, highlighting the need for further enhancements in this domain.
