# WISE: A Long-Horizon Agent in Minecraft with Why-Which Reasoning

arXiv: https://arxiv.org/abs/2606.12852 · HTML: https://mlsanity.com/paper/2606.12852/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 26 of its 31 references that are in the map.
- First posted on arXiv 11 Jun 2026.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)
- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 26 of 26)

- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [Cognitive Architectures for Language Agents](https://mlsanity.com/paper/2309.02427/) (2023)
- [Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents](https://mlsanity.com/paper/2302.01560/) (2023)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory](https://mlsanity.com/paper/2305.17144/) (2023)
- [MineRL: A Large-Scale Dataset of Minecraft Demonstrations](https://mlsanity.com/paper/1907.13440/) (2019)
- [Neural Topological SLAM for Visual Navigation](https://mlsanity.com/paper/2005.12256/) (2020)
- [JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models](https://mlsanity.com/paper/2311.05997/) (2023)
- [STEVE-1: A Generative Model for Text-to-Behavior in Minecraft](https://mlsanity.com/paper/2306.00937/) (2023)
- [GOAT: GO to Any Thing](https://mlsanity.com/paper/2311.06430/) (2023)
- [Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks](https://mlsanity.com/paper/2408.03615/) (2024)
- [MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception](https://mlsanity.com/paper/2312.07472/) (2023)
- [MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Control](https://mlsanity.com/paper/2403.12037/) (2024)
- [GROOT: Learning to Follow Instructions by Watching Gameplay Videos](https://mlsanity.com/paper/2310.08235/) (2023)
- [Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Prediction](https://mlsanity.com/paper/2301.10034/) (2023)
- [Skill Reinforcement Learning and Planning for Open-World Long-Horizon Tasks](https://mlsanity.com/paper/2303.16563/) (2023)
- [Odyssey: Empowering Minecraft Agents with Open-World Skills](https://mlsanity.com/paper/2407.15325/) (2024)
- [ADAM: An Embodied Causal Agent in Open-World Environments](https://mlsanity.com/paper/2410.22194/) (2024)
- [FrontierNet: Learning Visual Cues to Explore](https://mlsanity.com/paper/2501.04597/) (2025)
- [LARM: Large Auto-Regressive Model for Long-Horizon Embodied Intelligence](https://mlsanity.com/paper/2405.17424/) (2024)
- [MrSteve: Instruction-Following Agents in Minecraft with What-Where-When Memory](https://mlsanity.com/paper/2411.06736/) (2024)
- [STEVE Series: Step-by-Step Construction of Agent Systems in Minecraft](https://mlsanity.com/paper/2406.11247/) (2024)
- [NovelCraft: A Dataset for Novelty Detection and Discovery in Open Worlds](https://mlsanity.com/paper/2206.11736/) (2022)

## Abstract (arXiv)

Rapid advances have been made in developing general-purpose embodied agent in environments like Minecraft through the adoption of LLM-augmented hierarchical approaches. Despite their promise, low-level controllers often become performance bottlenecks due to repeated execution failures. We argue that a key limitation is not only the lack of episodic memory, but also the decoupling of textitwhat-where-when memory from textitwhich-why reasoning. To address this, we propose WISE (Which-Why Informed Semantic Explorer), a long-horizon agent framework with an enhanced low-level controller equipped with a Causal Event Graph that augments episodic memory with explicit causal structure linking observations to task relevance. Unlike prior work such as MrSteve, which relies on feature similarity for retrieval, WISE enables robust recall under viewpoint changes and supports opportunistic task reordering through causal reasoning. Building on this memory, we propose an Opportunistic Task Scheduler that dynamically re-prioritizes subtasks when causally relevant opportunities are detected. We further equip WISE with a multi-scale progressive exploration strategy to provide spatially comprehensive observations for downstream reasoning. Experiments show that WISE largely improves task success and efficiency on long-horizon sparse tasks, particularly in settings requiring adaptive decision-making.
