# SemanticXR: Low Power and Real-time Queryable Semantic Mapping with an Object-Level Device-Cloud Architecture

arXiv: https://arxiv.org/abs/2606.12849 · HTML: https://mlsanity.com/paper/2606.12849/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 32 of its 67 references that are in the map.
- First posted on arXiv 11 Jun 2026.

## Builds on (most cited first, 30 of 32)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Reproducible scaling laws for contrastive language-image learning](https://mlsanity.com/paper/2212.07143/) (2022)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [RegionCLIP: Region-based Language-Image Pretraining](https://mlsanity.com/paper/2112.09106/) (2021)
- [Segment Everything Everywhere All at Once](https://mlsanity.com/paper/2304.06718/) (2023)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [Faster Segment Anything: Towards Lightweight SAM for Mobile Applications](https://mlsanity.com/paper/2306.14289/) (2023)
- [Recognize Anything: A Strong Image Tagging Model](https://mlsanity.com/paper/2306.03514/) (2023)
- [ConceptFusion: Open-set Multimodal 3D Mapping](https://mlsanity.com/paper/2302.07241/) (2023)
- [OpenMask3D: Open-Vocabulary 3D Instance Segmentation](https://mlsanity.com/paper/2306.13631/) (2023)
- [Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimization](https://mlsanity.com/paper/2201.13360/) (2022)
- [SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequences](https://mlsanity.com/paper/2103.14898/) (2021)
- [MobileCLIP: Fast Image-Text Models through Multi-Modal Reinforced Training](https://mlsanity.com/paper/2311.17049/) (2023)
- [SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM](https://mlsanity.com/paper/2402.03246/) (2024)
- [OVIR-3D: Open-Vocabulary 3D Instance Retrieval Without Training on 3D Data](https://mlsanity.com/paper/2311.02873/) (2023)
- [Clio: Real-time Task-Driven Open-Set 3D Scene Graphs](https://mlsanity.com/paper/2404.13696/) (2024)
- [3D-Mem: 3D Scene Memory for Embodied Exploration and Reasoning](https://mlsanity.com/paper/2411.17735/) (2024)
- [SpatialLM: Training Large Language Models for Structured Indoor Modeling](https://mlsanity.com/paper/2506.07491/) (2025)
- [Foundations of Spatial Perception for Robotics: Hierarchical Representations and Real-time Systems](https://mlsanity.com/paper/2305.07154/) (2023)
- [Open-Fusion: Real-time Open-Vocabulary 3D Mapping and Queryable Scene Representation](https://mlsanity.com/paper/2310.03923/) (2023)
- [EmbodiedSAM: Online Segment Any 3D Thing in Real Time](https://mlsanity.com/paper/2408.11811/) (2024)
- [One Map to Find Them All: Real-time Open-Vocabulary Mapping for Zero-shot Multi-Object Navigation](https://mlsanity.com/paper/2409.11764/) (2024)
- [OnlineAnySeg: Online Zero-Shot 3D Segmentation by Visual Foundation Model Guided 2D Mask Merging](https://mlsanity.com/paper/2503.01309/) (2025)
- [Gaussian-Plus-SDF SLAM: High-fidelity 3D Reconstruction at 150+ fps](https://mlsanity.com/paper/2509.11574/) (2025)

## Abstract (arXiv)

Semantic mapping is a core service that enables grounded interactions in emerging Extended Reality (XR) applications such as AI assistants. Deploying this capability on mobile XR devices requires a system that is open-vocabulary, real-time, and low-power. Existing approaches are compute-intensive and assume server-class resources. Cloud offloading offers a practical path, but no existing system splits semantic mapping between the device and the cloud, and current approaches do not address how to manage communication, execution, and memory footprint across the device-cloud boundary. We present SemanticXR, the first device-cloud system for real-time, open-vocabulary semantic mapping and querying under XR power, bandwidth, and memory constraints. Our key insight is to elevate semantically identifiable objects to first-class units of system design, governing how the system communicates, executes, and manages memory across the device and the server. Evaluation against a new, aggressive device-cloud baseline shows that object-level system organization improves server-side mapping latency by 2.2x at equivalent semantic quality. Object-level depth-mapping co-design maintains upstream bandwidth under 2.5 Mbps. On the device, an object-level sparse local map with incremental updates and update prioritization enables sub-100 ms query latency for up to 10,000 objects even under network drops, supports tens of thousands of objects within 500 MB memory footprint, and scales downstream bandwidth with map changes rather than total scene size. The system adds only about 2% to idle device power.
