# Implicit Neural Representations of Individual Behavior

arXiv: https://arxiv.org/abs/2606.12200 · HTML: https://mlsanity.com/paper/2606.12200/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 50 of its 66 references that are in the map.
- First posted on arXiv 10 Jun 2026.

## Builds on (most cited first, 30 of 50)

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- [BridgeData V2: A Dataset for Robot Learning at Scale](https://mlsanity.com/paper/2308.12952/) (2023)
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- [BC-Z: Zero-Shot Task Generalization with Robotic Imitation Learning](https://mlsanity.com/paper/2202.02005/) (2022)
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- [Neural Processes](https://mlsanity.com/paper/1807.01622/) (2018)
- [Variational Deep Embedding: An Unsupervised and Generative Approach to Clustering](https://mlsanity.com/paper/1611.05148/) (2016)
- [DART: Noise Injection for Robust Imitation Learning](https://mlsanity.com/paper/1703.09327/) (2017)
- [From data to functa: Your data point is a function and you can treat it like one](https://mlsanity.com/paper/2201.12204/) (2022)
- [PLAS: Latent Action Space for Offline Reinforcement Learning](https://mlsanity.com/paper/2011.07213/) (2020)
- [Imitation Learning from Imperfect Demonstration](https://mlsanity.com/paper/1901.09387/) (2019)
- [Learning Latent Representations to Influence Multi-Agent Interaction](https://mlsanity.com/paper/2011.06619/) (2020)
- [Discriminator-Weighted Offline Imitation Learning from Suboptimal Demonstrations](https://mlsanity.com/paper/2207.10050/) (2022)
- [Implicit Neural Representations for Variable Length Human Motion Generation](https://mlsanity.com/paper/2203.13694/) (2022)

## Abstract (arXiv)

We study policy representation learning from unlabeled multi-policy behavioral data. Each episode is generated by a fixed policy, but policy labels are unavailable. This setting appears in robotics play, demonstrations, games, racing, and other datasets where heterogeneous behaviors are mixed without annotations. We introduce Behavioral INR, a self-supervised generative model that adapts implicit neural representations (INRs) from vision to behavior. Instead of mapping coordinates to RGB values, Behavioral INR represents a policy as a state-action function mapping states to subsequent actions. An episode-level latent modulates this function through FiLM layers, yielding a generative prior over policies and allowing policy identity to be inferred without supervision. Because INRs treat each datapoint as samples from an underlying function, the same model naturally accommodates variable episode lengths and different sampling granularities, as in vision INRs with different image resolutions. We also define policy-level out-of-distribution (OOD) shifts along state-distribution and action-distribution axes, which arise when policies overlap in states or actions but are not captured by standard behavioral OOD settings based only on new agents or environments. We evaluate on synthetic Gaussian random field data, MuJoCo demonstrations with controlled OOD splits, and real-world chess, Formula 1 racing, robotics, and Seek-Avoid datasets. Behavioral INR most consistently improves policy identifiability in the hardest continuous state-action settings, especially when longer episodes, more policies, and OOD splits reduce the usefulness of marginal shortcuts; amortized history encoders remain competitive when policy identity can be recovered from symbolic repetition or low-dimensional action statistics. We release code and checkpoints.
