# IntElicit: Eliciting and Assessing Contextualized Creativity via Dialogue Policy Optimization

arXiv: https://arxiv.org/abs/2606.12086 · HTML: https://mlsanity.com/paper/2606.12086/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 12 of its 45 references that are in the map.
- First posted on arXiv 10 Jun 2026.

## Builds on (most cited first, 12 of 12)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Let's Verify Step by Step](https://mlsanity.com/paper/2305.20050/) (2023)
- [Constitutional AI: Harmlessness from AI Feedback](https://mlsanity.com/paper/2212.08073/) (2022)
- [RLAIF vs. RLHF: Scaling Reinforcement Learning from Human Feedback with AI Feedback](https://mlsanity.com/paper/2309.00267/) (2023)
- [Fine-Grained Human Feedback Gives Better Rewards for Language Model Training](https://mlsanity.com/paper/2306.01693/) (2023)
- [CollabLLM: From Passive Responders to Active Collaborators](https://mlsanity.com/paper/2502.00640/) (2025)
- [Reinforcement Learning with Verifiable Rewards: GRPO's Effective Loss, Dynamics, and Success Amplification](https://mlsanity.com/paper/2503.06639/) (2025)
- [Designing Creative AI Partners with COFI: A Framework for Modeling Interaction in Human-AI Co-Creative Systems](https://mlsanity.com/paper/2204.07666/) (2022)
- [How to Motivate Your Dragon: Teaching Goal-Driven Agents to Speak and Act in Fantasy Worlds](https://mlsanity.com/paper/2010.00685/) (2020)

## Abstract (arXiv)

Contextualized assessment offers high ecological validity for evaluating creativity but introduces a critical challenge: observed performance may be confounded with cognitive proficiency (domain knowledge) and agency (willingness to engage). Meanwhile, in the age of generative AI, creative problem solving increasingly occurs in tool-mediated and human--AI interactive environments, making fully static assessment less aligned with contemporary creative practice. To address these issues, this paper proposes IntElicit, a framework for eliciting and assessing contextualized creativity via dialogue policy optimization. IntElicit functions as a constrained adaptive AI Interviewer: it provides non-directive knowledge and agency scaffolds in multi-turn interaction to reduce non-creative confounders, while preserving participants' responsibility for generating the creative content being evaluated. Specifically, to tackle sparse rewards and potential reward hacking (e.g., answer dictation) in open-ended educational dialogue, IntElicit introduces a decomposed process reward mechanism. This mechanism aligns the policy with pedagogical elicitation, rewarding prompts that draw out participant reasoning rather than producing optimal answers on their behalf. Extensive experiments, including participant simulation and a human subject study (N=64), show that IntElicit improves elicited creative outcomes over expert-designed baselines. Together, the results suggest that interactive elicitation can reveal creative potential that static FPSP-style assessment may miss, providing a formative and diagnostic lens for contextualized creativity assessment in AI-mediated learning contexts.
