# Critic Architecture Matters: Dual vs. Unified Critics for Humanoid Loco-Manipulation

arXiv: https://arxiv.org/abs/2606.11891 · HTML: https://mlsanity.com/paper/2606.11891/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 19 of its 23 references that are in the map.
- First posted on arXiv 10 Jun 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 19 of 19)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Concrete Problems in AI Safety](https://mlsanity.com/paper/1606.06565/) (2016)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperation](https://mlsanity.com/paper/2401.02117/) (2024)
- [Curriculum Learning for Reinforcement Learning Domains: A Framework and Survey](https://mlsanity.com/paper/2003.04960/) (2020)
- [The Effects of Reward Misspecification: Mapping and Mitigating Misaligned Models](https://mlsanity.com/paper/2201.03544/) (2022)
- [Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments](https://mlsanity.com/paper/2301.04195/) (2023)
- [Defining and Characterizing Reward Hacking](https://mlsanity.com/paper/2209.13085/) (2022)
- [Real-World Humanoid Locomotion with Reinforcement Learning](https://mlsanity.com/paper/2303.03381/) (2023)
- [Expressive Whole-Body Control for Humanoid Robots](https://mlsanity.com/paper/2402.16796/) (2024)
- [SERL: A Software Suite for Sample-Efficient Robotic Reinforcement Learning](https://mlsanity.com/paper/2401.16013/) (2024)
- [Deep Whole-Body Control: Learning a Unified Policy for Manipulation and Locomotion](https://mlsanity.com/paper/2210.10044/) (2022)
- [HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots](https://mlsanity.com/paper/2410.21229/) (2024)
- [Teach a Robot to FISH: Versatile Imitation from One Minute of Demonstrations](https://mlsanity.com/paper/2303.01497/) (2023)
- [BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholds](https://mlsanity.com/paper/2502.10363/) (2025)
- [RobotKeyframing: Learning Locomotion with High-Level Objectives via Mixture of Dense and Sparse Rewards](https://mlsanity.com/paper/2407.11562/) (2024)
- [ULC: A Unified and Fine-Grained Controller for Humanoid Loco-Manipulation](https://mlsanity.com/paper/2507.06905/) (2025)
- [Multi-critic Learning for Whole-body End-effector Twist Tracking](https://mlsanity.com/paper/2507.08656/) (2025)

## Abstract (arXiv)

Multi-objective reinforcement learning for humanoid robots must coordinate locomotion and manipulation within one policy. A natural design choice is between a single (unified) critic that estimates the combined value of all objectives and separate (dual) critics with disjoint reward signals. We compare the two on the Unitree G1 humanoid in NVIDIA Isaac Lab. In the standing mode of a standardized evaluation, the dual-critic run reaches targets 3.5x faster (6.5 vs. 22.6 simulation steps), achieves 2x the throughput (14.3 vs. 7.0 validated reaches per 1,000 steps) and a higher validated reach rate (65.2% vs. 53.8%) than the unified-critic run. That evaluation pins the fingers open for every policy, whereas the unified run had trained driving its own. When the unified run drives its own fingers, with nothing else changed, the standing-mode gap falls from 3.5x to 1.3x in speed and from 2x to 1.1x in throughput. This is a single re-evaluation of a single checkpoint, and we do not generalize from it. Adding five anti-gaming reward mechanisms to the dual critic did not raise validated reach rate (60.9% vs. 65.2%). The two runs differ not only in the critic but also in the PPO update rule (one summed advantage under one likelihood ratio, versus a per-stream advantage and a ratio per actor), and further in curriculum, arm action dimensionality, finger control and reward weights; each is a single run. The measurement therefore cannot separate the critic from the update rule. We argue that critic architecture deserves explicit treatment as a design variable in multi-objective humanoid RL, and specify the single-variable ablation needed to establish its causal contribution. Code, checkpoints and a project page: https://mturan33.github.io/critic-architecture-matters/
