# Scene-Adaptive Nonlinear Tone Curves for Pseudo Ground-Truth Generation in Low-Light 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2606.11841 · HTML: https://mlsanity.com/paper/2606.11841/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 26 of its 49 references that are in the map.
- First posted on arXiv 10 Jun 2026.

## Builds on (most cited first, 26 of 26)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Deep Retinex Decomposition for Low-Light Enhancement](https://mlsanity.com/paper/1808.04560/) (2018)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Zero-Reference Deep Curve Estimation for Low-Light Image Enhancement](https://mlsanity.com/paper/2001.06826/) (2020)
- [EnlightenGAN: Deep Light Enhancement without Paired Supervision](https://mlsanity.com/paper/1906.06972/) (2019)
- [Kindling the Darkness: A Practical Low-light Image Enhancer](https://mlsanity.com/paper/1905.04161/) (2019)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [Learning Enriched Features for Real Image Restoration and Enhancement](https://mlsanity.com/paper/2003.06792/) (2020)
- [Learning to Enhance Low-Light Image via Zero-Reference Deep Curve Estimation](https://mlsanity.com/paper/2103.00860/) (2021)
- [Ultra-High-Definition Low-Light Image Enhancement: A Benchmark and Transformer-Based Method](https://mlsanity.com/paper/2212.11548/) (2022)
- [You Only Need 90K Parameters to Adapt Light: A Light Weight Transformer for Image Enhancement and Exposure Correction](https://mlsanity.com/paper/2205.14871/) (2022)
- [Lighting up NeRF via Unsupervised Decomposition and Enhancement](https://mlsanity.com/paper/2307.10664/) (2023)
- [Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumption](https://mlsanity.com/paper/2312.09093/) (2023)
- [Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment](https://mlsanity.com/paper/2504.01503/) (2025)
- [DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Dark](https://mlsanity.com/paper/2403.10814/) (2024)
- [LITA-GS: Illumination-Agnostic Novel View Synthesis via Reference-Free 3D Gaussian Splatting and Physical Priors](https://mlsanity.com/paper/2504.00219/) (2025)
- [Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splatting](https://mlsanity.com/paper/2408.09130/) (2024)
- [RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction](https://mlsanity.com/paper/2512.23437/) (2025)
- [I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactions](https://mlsanity.com/paper/2510.22161/) (2025)
- [LuSh-NeRF: Lighting up and Sharpening NeRFs for Low-light Scenes](https://mlsanity.com/paper/2411.06757/) (2024)
- [LLGS: Unsupervised Gaussian Splatting for Image Enhancement and Reconstruction in Pure Dark Environment](https://mlsanity.com/paper/2503.18640/) (2025)
- [Bright-NeRF:Brightening Neural Radiance Field with Color Restoration from Low-light Raw Images](https://mlsanity.com/paper/2412.14547/) (2024)
- [Light 'em Up: Enabling Few-Shot Low-Light 3D Gaussian Splatting with Multi-Scale Explicit Retinex Illumination Decoupling](https://mlsanity.com/paper/2604.24053/) (2026)

## Abstract (arXiv)

Low-light novel view synthesis is challenging because dark multi-view images contain noise, weak structural detail, and compressed dynamic range. Recent 3D Gaussian Splatting (3DGS) methods address these challenges by generating pseudo ground-truth (pseudo-GT) images as supervision targets when paired normal-light references are unavailable. Existing pseudo-GT methods apply a uniform linear gain to all pixels, which clips bright regions while providing insufficient enhancement in dark regions, limiting reconstruction quality. We observe that nonlinear tone mappings, long established in 2D low-light enhancement, have not been explored for pseudo-GT generation in 3D reconstruction. Accordingly, we propose a scene-adaptive nonlinear tone-curve framework that replaces linear pseudo-GT with nonlinear alternatives. The framework introduces percentile-based normalisation for scene-agnostic curve application, a scene-adaptive offset for automatic black-level adjustment, and two complementary curves: Adaptive SoftExp (ASE), a bounded exponential curve, and Adaptive Poly3 (AP3), a data-driven cubic polynomial. The module changes only the pseudo-GT computation and leaves the 3DGS backbone unchanged. Experiments on three benchmarks covering 21 scenes show that both curves consistently outperform the linear baseline with PSNR improvements up to +4.34 dB on LOM and +3.25 dB on RealX3D. Both curves achieve similar performance despite their different mathematical forms, suggesting the improvement is curve-agnostic. Code is available at https://github.com/lvmingzhe/adaptiveToneCurve
