# Space-sampled Value Decay: Forgetting Mechanisms for Non-stationary Reinforcement Learning

arXiv: https://arxiv.org/abs/2606.11797 · HTML: https://mlsanity.com/paper/2606.11797/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 26 of its 54 references that are in the map.
- First posted on arXiv 10 Jun 2026.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 26 of 26)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Overcoming catastrophic forgetting in neural networks](https://mlsanity.com/paper/1612.00796/) (2016)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Experience Replay for Continual Learning](https://mlsanity.com/paper/1811.11682/) (2018)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks](https://mlsanity.com/paper/2306.13831/) (2023)
- [Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collection](https://mlsanity.com/paper/1603.02199/) (2016)
- [Towards Continual Reinforcement Learning: A Review and Perspectives](https://mlsanity.com/paper/2012.13490/) (2020)
- [The Primacy Bias in Deep Reinforcement Learning](https://mlsanity.com/paper/2205.07802/) (2022)
- [Deep Exploration via Randomized Value Functions](https://mlsanity.com/paper/1703.07608/) (2017)
- [Behaviour Suite for Reinforcement Learning](https://mlsanity.com/paper/1908.03568/) (2019)
- [Continuous Adaptation via Meta-Learning in Nonstationary and Competitive Environments](https://mlsanity.com/paper/1710.03641/) (2017)
- [A Definition of Continual Reinforcement Learning](https://mlsanity.com/paper/2307.11046/) (2023)
- [The Optimal Reward Baseline for Gradient-Based Reinforcement Learning](https://mlsanity.com/paper/1301.2315/) (2013)
- [Maintaining Plasticity in Continual Learning via Regenerative Regularization](https://mlsanity.com/paper/2308.11958/) (2023)
- [Smooth Exploration for Robotic Reinforcement Learning](https://mlsanity.com/paper/2005.05719/) (2020)
- [Curious Replay for Model-based Adaptation](https://mlsanity.com/paper/2306.15934/) (2023)
- [Task-Agnostic Continual Reinforcement Learning: Gaining Insights and Overcoming Challenges](https://mlsanity.com/paper/2205.14495/) (2022)
- [A Definition of Non-Stationary Bandits](https://mlsanity.com/paper/2302.12202/) (2023)
- [Domain-Independent Optimistic Initialization for Reinforcement Learning](https://mlsanity.com/paper/1410.4604/) (2014)
- [Chebyshev Policies and the Mountain Car Problem: Reinforcement Learning for Low-Dimensional Control Tasks](https://mlsanity.com/paper/2605.22305/) (2026)
- [Position: Deployed Reinforcement Learning should be Continual](https://mlsanity.com/paper/2606.04029/) (2026)

## Abstract (arXiv)

Reinforcement Learning agents deployed on physical systems must adapt continually, since degradation and shifting environment conditions change the dynamics (they drift) over time. In the hardest version of this problem, the agent interacts with a single system that might drift at every timestep, leaving no opportunity to revisit past conditions -- a setting we call Single Environment, One-Shot Non-Stationary Reinforcement Learning (SEOS-NSRL). We argue that this setting calls for selective forgetting rather than re-learning, and introduce Space-sampled Value Decay (SsVD), which pulls value estimates of randomly chosen elements of the state space to a baseline value, so that outdated information in non visited regions is discarded. SsVD does not require resetting or change-point detection and plugs into modern off-policy algorithms; we integrate it into Soft Actor Critic and Deep Q-Networks. Across 6 non-stationary environments, SsVD improves upon its direct base algorithms and attains the best mean rank across all. The SsVD mechanism can also induce optimism which we show on hard-exploration tasks, although we investigate the connection here only briefly.
