# DarkVGGT: Seeing Through Darkness Using Thermal Geometry

arXiv: https://arxiv.org/abs/2606.11326 · HTML: https://mlsanity.com/paper/2606.11326/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 41 of its 63 references that are in the map.
- First posted on arXiv 9 Jun 2026.

## Builds on (most cited first, 30 of 41)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion](https://mlsanity.com/paper/2410.03825/) (2024)
- [Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass](https://mlsanity.com/paper/2501.13928/) (2025)
- [3D Reconstruction with Spatial Memory](https://mlsanity.com/paper/2408.16061/) (2024)
- [MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors](https://mlsanity.com/paper/2412.12392/) (2024)
- [FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Views](https://mlsanity.com/paper/2502.12138/) (2025)
- [MASt3R-SfM: a Fully-Integrated Solution for Unconstrained Structure-from-Motion](https://mlsanity.com/paper/2409.19152/) (2024)
- [MUSt3R: Multi-view Network for Stereo 3D Reconstruction](https://mlsanity.com/paper/2503.01661/) (2025)
- [VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold](https://mlsanity.com/paper/2505.12549/) (2025)
- [Multimodal Fusion on Low-quality Data: A Comprehensive Survey](https://mlsanity.com/paper/2404.18947/) (2024)
- [ViViD++: Vision for Visibility Dataset](https://mlsanity.com/paper/2204.06183/) (2022)
- [DrivingRecon: Large 4D Gaussian Reconstruction Model For Autonomous Driving](https://mlsanity.com/paper/2412.09043/) (2024)
- [Masked Depth Modeling for Spatial Perception](https://mlsanity.com/paper/2601.17895/) (2026)
- [Self-Supervised Depth and Ego-Motion Estimation for Monocular Thermal Video Using Multi-Spectral Consistency Loss](https://mlsanity.com/paper/2103.00760/) (2021)
- [Thermal3D-GS: Physics-induced 3D Gaussians for Thermal Infrared Novel-view Synthesis](https://mlsanity.com/paper/2409.08042/) (2024)
- [ThermalGen: Style-Disentangled Flow-Based Generative Models for RGB-to-Thermal Image Translation](https://mlsanity.com/paper/2509.24878/) (2025)
- [RGB-D And Thermal Sensor Fusion: A Systematic Literature Review](https://mlsanity.com/paper/2305.11427/) (2023)
- [ThermalNeRF: Thermal Radiance Fields](https://mlsanity.com/paper/2407.15337/) (2024)
- [ThermalGaussian: Thermal 3D Gaussian Splatting](https://mlsanity.com/paper/2409.07200/) (2024)
- [Humans as Light Bulbs: 3D Human Reconstruction from Thermal Reflection](https://mlsanity.com/paper/2305.01652/) (2023)
- [Robo3R: Enhancing Robotic Manipulation with Accurate Feed-Forward 3D Reconstruction](https://mlsanity.com/paper/2602.10101/) (2026)
- [MoRe: Motion-aware Feed-forward 4D Reconstruction Transformer](https://mlsanity.com/paper/2603.05078/) (2026)
- [Pedestrian Detection in Low-Light Conditions: A Comprehensive Survey](https://mlsanity.com/paper/2401.07801/) (2024)

## Abstract (arXiv)

Recent feed-forward 3D reconstruction methods have demonstrated strong performance and flexibility in efficient end-to-end scene geometry estimation from image streams. However, their reliance on visible-light appearance makes them vulnerable in dark and low-visibility environments, where RGB cues are severely degraded and geometric evidence becomes ambiguous. To address this challenge, we propose DarkVGGT, a structured RGB-T adaptation of pretrained VGGT for robust 3D estimation in low-light scenes. DarkVGGT introduces two complementary modules. First, complementary thermal feature factorization processes thermal tokens through content-preserving and high-frequency residual pathways controlled by learned complementary allocation weights. Second, geometry-shared thermal routing aligns RGB and thermal representations in a shared latent space and selectively injects a gated feature correction into the RGB stream. Together, these components enable accurate thermal-informed geometry estimation under degraded RGB conditions while largely preserving performance in well-lit environments. Experiments on low-visibility RGB-T benchmarks demonstrate consistent improvements in both depth and camera pose estimation over existing feed-forward geometry baselines.
