# FadeMem: Distance-Aware Memory Consolidation for Autoregressive Video Diffusion

arXiv: https://arxiv.org/abs/2606.10671 · HTML: https://mlsanity.com/paper/2606.10671/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 37 of its 40 references that are in the map.
- First posted on arXiv 9 Jun 2026.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)
- Efficient LLM inference and serving / [Fast autoregressive visual generation](https://mlsanity.com/inference/fast-autoregressive-visual-generation/)

## Builds on (most cited first, 30 of 37)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Efficient Streaming Language Models with Attention Sinks](https://mlsanity.com/paper/2309.17453/) (2023)
- [Imagen Video: High Definition Video Generation with Diffusion Models](https://mlsanity.com/paper/2210.02303/) (2022)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [SnapKV: LLM Knows What You are Looking for Before Generation](https://mlsanity.com/paper/2404.14469/) (2024)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [Movie Gen: A Cast of Media Foundation Models](https://mlsanity.com/paper/2410.13720/) (2024)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [LTX-Video: Realtime Video Latent Diffusion](https://mlsanity.com/paper/2501.00103/) (2024)
- [VideoPoet: A Large Language Model for Zero-Shot Video Generation](https://mlsanity.com/paper/2312.14125/) (2023)
- [PyramidKV: Dynamic KV Cache Compression based on Pyramidal Information Funneling](https://mlsanity.com/paper/2406.02069/) (2024)
- [MAGI-1: Autoregressive Video Generation at Scale](https://mlsanity.com/paper/2505.13211/) (2025)
- [LongLive: Real-time Interactive Long Video Generation](https://mlsanity.com/paper/2509.22622/) (2025)
- [StreamingT2V: Consistent, Dynamic, and Extendable Long Video Generation from Text](https://mlsanity.com/paper/2403.14773/) (2024)
- [Rolling Forcing: Autoregressive Long Video Diffusion in Real Time](https://mlsanity.com/paper/2509.25161/) (2025)
- [SkyReels-V2: Infinite-length Film Generative Model](https://mlsanity.com/paper/2504.13074/) (2025)
- [Self-Forcing++: Towards Minute-Scale High-Quality Video Generation](https://mlsanity.com/paper/2510.02283/) (2025)
- [Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval](https://mlsanity.com/paper/2506.03141/) (2025)
- [Long-Context Autoregressive Video Modeling with Next-Frame Prediction](https://mlsanity.com/paper/2503.19325/) (2025)
- [Mixture of Contexts for Long Video Generation](https://mlsanity.com/paper/2508.21058/) (2025)
- [FreeLong: Training-Free Long Video Generation with SpectralBlend Temporal Attention](https://mlsanity.com/paper/2407.19918/) (2024)
- [Infinity-RoPE: Action-Controllable Infinite Video Generation Emerges From Autoregressive Self-Rollout](https://mlsanity.com/paper/2511.20649/) (2025)
- [Deep Forcing: Training-Free Long Video Generation with Deep Sink and Participative Compression](https://mlsanity.com/paper/2512.05081/) (2025)

## Built on by (most cited first, 7 of 7)

- [Visko Orbis 1.0: A Live Model for Real-Time Interactive Long Video Generation](https://mlsanity.com/paper/2607.26694/) (2026)
- [How Well Can Your Video Model Remember? Measuring Memory-Budget Trade-offs in Long Video Understanding](https://mlsanity.com/paper/2606.20726/) (2026)
- [TaoMate: Anchor-Guided Memory Bridging Evolving and Reference States for Real-Time Audio-Video Digital Human Generation](https://mlsanity.com/paper/2607.24359/) (2026)
- [Revision, Not Restart: Revisable Visual Plans for Closed-Loop World-Action Models](https://mlsanity.com/paper/2609.35439/) (2026)
- [DeCoPrune: Efficient KV-Cache Pruning for Autoregressive Video Diffusion via Denoising Consistency](https://mlsanity.com/paper/2609.39096/) (2026)
- [TRAC: Trajectory-aware Reuse and Adaptive Correction for Efficient Autoregressive Video Generation](https://mlsanity.com/paper/2610.02779/) (2026)
- [FrameFold: Response-Guided KV Cache Consolidation for Autoregressive Long Video Generation](https://mlsanity.com/paper/2610.14568/) (2026)

## Abstract (arXiv)

Autoregressive video generators synthesize long videos by generating successive temporal segments, but their historical KV cache grows with video length. Existing bounded-cache methods reduce this cost with local windows, sink tokens, or compressed memory states, yet they usually assign fixed roles to different parts of the history. We propose FadeMem, a distance-aware KV memory consolidation mechanism that organizes historical KV blocks into a temporal hierarchy under a fixed cache budget. This design is motivated by frequency-dependent temporal decay: fine details decorrelate quickly, while coarse scene structure and identity remain useful over longer horizons. During generation, new history is inserted as fine-grained entries, while older adjacent entries are progressively merged under a power-law temporal allocation schedule, yielding a dense-near, sparse-far memory within one cache. Without architectural changes, FadeMem improves long-range consistency while largely preserving visual quality, and lightweight adaptation further enhances motion dynamics and visual fidelity. Using the same unified schedule under a fixed cache budget, FadeMem also remains effective over multi-minute and hour long video generation and reduces peak memory under a matched KV budget.
