# Fast and Highly Expressive Policy Learning for Offline Reinforcement Learning via Bootstrapped Flow Q-Learning

arXiv: https://arxiv.org/abs/2606.10613 · HTML: https://mlsanity.com/paper/2606.10613/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for offline RL, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 51 of its 55 references that are in the map.
- First posted on arXiv 9 Jun 2026.

## Placed in

- Offline RL and imitation learning from data / [Diffusion and flow policies for offline RL](https://mlsanity.com/offlinerl/diffusion-and-flow-policies-for-offline-rl/)

## Builds on (most cited first, 30 of 51)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [VoxelNet: End-to-End Learning for Point Cloud Based 3D Object Detection](https://mlsanity.com/paper/1711.06396/) (2017)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Deep Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2002.00444/) (2020)
- [Behavior Regularized Offline Reinforcement Learning](https://mlsanity.com/paper/1911.11361/) (2019)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [Mean Flows for One-step Generative Modeling](https://mlsanity.com/paper/2505.13447/) (2025)
- [Is Conditional Generative Modeling all you need for Decision-Making?](https://mlsanity.com/paper/2211.15657/) (2022)
- [IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies](https://mlsanity.com/paper/2304.10573/) (2023)
- [SoftGroup for 3D Instance Segmentation on Point Clouds](https://mlsanity.com/paper/2203.01509/) (2022)
- [Flow Q-Learning](https://mlsanity.com/paper/2502.02538/) (2025)
- [Efficient Diffusion Policies for Offline Reinforcement Learning](https://mlsanity.com/paper/2305.20081/) (2023)
- [Flow map matching with stochastic interpolants: A mathematical framework for consistency models](https://mlsanity.com/paper/2406.07507/) (2024)
- [Consistency Models as a Rich and Efficient Policy Class for Reinforcement Learning](https://mlsanity.com/paper/2309.16984/) (2023)
- [Diffusion Models for Reinforcement Learning: A Survey](https://mlsanity.com/paper/2311.01223/) (2023)
- [Is Value Learning Really the Main Bottleneck in Offline RL?](https://mlsanity.com/paper/2406.09329/) (2024)
- [Score Regularized Policy Optimization through Diffusion Behavior](https://mlsanity.com/paper/2310.07297/) (2023)
- [Deep Reinforcement Learning in Computer Vision: A Comprehensive Survey](https://mlsanity.com/paper/2108.11510/) (2021)
- [Diffusion Policies creating a Trust Region for Offline Reinforcement Learning](https://mlsanity.com/paper/2405.19690/) (2024)

## Built on by (most cited first, 2 of 2)

- [Compositional Average Velocity Modeling for Efficient Diffusion Offline Reinforcement Learning](https://mlsanity.com/paper/2610.14941/) (2026)
- [Metric-Driven Reinforcement Learning for Object Hallucination Reduction in LVLM-Based Image Captioning](https://mlsanity.com/paper/2610.14976/) (2026)

## Abstract (arXiv)

Diffusion-based Q-learning has emerged as a powerful paradigm for offline reinforcement learning, but its reliance on multi-step denoising makes both training and inference computationally expensive and brittle. Recent efforts to accelerate diffusion Q-learning toward single-step action generation typically introduce auxiliary networks, policy distillation, or multi-phase training, which frequently compromise simplicity, stability, or performance. To address these limitations, we introduce Bootstrapped Flow Q-Learning (BFQ), a novel framework that enables accurate single-step action generation during both training and inference, without auxiliary networks or distillation procedures. BFQ adopts a divide-and-conquer view of the displacement vector along the flow path: it begins by learning short-range displacements that can be accurately estimated from the Flow Matching marginal velocity, and bootstraps these components to directly learn a noise-to-action mapping in a single step. This formulation eliminates multi-step denoising, resulting in a learning procedure that is substantially faster, simpler, and more robust. Extensive D4RL evaluations show that BFQ improves performance while significantly reducing computational cost compared to multi-step diffusion baselines, demonstrating that single-step action generation suffices for high-performance offline Reinforcement Learning.
