# GaussTrace: Provenance Analysis of 3D Gaussian Splatting Models with Evidence-based LLM Reasoning

arXiv: https://arxiv.org/abs/2606.10612 · HTML: https://mlsanity.com/paper/2606.10612/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 33 of its 47 references that are in the map.
- First posted on arXiv 9 Jun 2026.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)

## Builds on (most cited first, 30 of 33)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Densely Connected Convolutional Networks](https://mlsanity.com/paper/1608.06993/) (2016)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers](https://mlsanity.com/paper/2312.09147/) (2023)
- [Differentiable Surface Splatting for Point-based Geometry Processing](https://mlsanity.com/paper/1906.04173/) (2019)
- [VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction](https://mlsanity.com/paper/2402.17427/) (2024)
- [Point-Based Neural Rendering with Per-View Optimization](https://mlsanity.com/paper/2109.02369/) (2021)
- [Neural Point Catacaustics for Novel-View Synthesis of Reflections](https://mlsanity.com/paper/2301.01087/) (2023)
- [3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities](https://mlsanity.com/paper/2407.17418/) (2024)
- [CopyRNeRF: Protecting the CopyRight of Neural Radiance Fields](https://mlsanity.com/paper/2307.11526/) (2023)
- [WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights](https://mlsanity.com/paper/2405.02066/) (2024)
- [GS-Hider: Hiding Messages into 3D Gaussian Splatting](https://mlsanity.com/paper/2405.15118/) (2024)
- [GaussianMarker: Uncertainty-Aware Copyright Protection of 3D Gaussian Splatting](https://mlsanity.com/paper/2410.23718/) (2024)
- [Protecting NeRFs' Copyright via Plug-And-Play Watermarking Base Model](https://mlsanity.com/paper/2407.07735/) (2024)
- [3D-GSW: 3D Gaussian Splatting for Robust Watermarking](https://mlsanity.com/paper/2409.13222/) (2024)
- [Image Provenance Analysis at Scale](https://mlsanity.com/paper/1801.06510/) (2018)
- [SplatFormer: Point Transformer for Robust 3D Gaussian Splatting](https://mlsanity.com/paper/2411.06390/) (2024)
- [Geometry Cloak: Preventing TGS-based 3D Reconstruction from Copyrighted Images](https://mlsanity.com/paper/2410.22705/) (2024)
- [The NeRF Signature: Codebook-Aided Watermarking for Neural Radiance Fields](https://mlsanity.com/paper/2502.19125/) (2025)
- [MarkSplatter: Generalizable Watermarking for 3D Gaussian Splatting Model via Splatter Image Structure](https://mlsanity.com/paper/2509.00757/) (2025)
- [U-Phylogeny: Undirected Provenance Graph Construction in the Wild](https://mlsanity.com/paper/1705.11187/) (2017)

## Built on by (most cited first, 1 of 1)

- [Generating Multi-view Adversarial Examples for Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2608.20748/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) is a powerful technique for creating high-fidelity 3D assets. However, the widespread sharing and iterative modification of 3DGS models across digital platforms create pressing challenges for intellectual property protection and forensic traceability. To address this, we propose GaussTrace, a novel framework for constructing directed provenance graphs for 3DGS models. GaussTrace formulates provenance analysis as an evidence-based reasoning problem. It builds upon attribute-wise statistical profiling of 3DGS parameters to capture intrinsic properties. Moreover, we introduce hypothesis-driven editing simulations of common operations to provide auxiliary evidence for plausible transformation pathways. These statistical and simulated cues jointly enable a Large Language Model (LLM) to perform structured Chain-of-Thought (CoT) reasoning, yielding directional provenance inferences and explainable edge reasons. Experimental results demonstrate that GaussTrace effectively constructs evolutionary relationships among diverse 3DGS models, delivering accurate, interpretable, and robust provenance graphs without requiring model training or access to editing histories. Project page: https://haolianghan.github.io/GaussTrace.
