# Rethinking 3D Shape Generation: Diffusion over Superquadrics

arXiv: https://arxiv.org/abs/2606.08957 · HTML: https://mlsanity.com/paper/2606.08957/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 26 of its 30 references that are in the map.
- First posted on arXiv 8 Jun 2026.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 26 of 26)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Diffusion Posterior Sampling for General Noisy Inverse Problems](https://mlsanity.com/paper/2209.14687/) (2022)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Diffusion Probabilistic Models for 3D Point Cloud Generation](https://mlsanity.com/paper/2103.01458/) (2021)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [LION: Latent Point Diffusion Models for 3D Shape Generation](https://mlsanity.com/paper/2210.06978/) (2022)
- [3D Shape Generation and Completion through Point-Voxel Diffusion](https://mlsanity.com/paper/2104.03670/) (2021)
- [Direct3D: Scalable Image-to-3D Generation via 3D Latent Diffusion Transformer](https://mlsanity.com/paper/2405.14832/) (2024)
- [MeshDiffusion: Score-based Generative 3D Mesh Modeling](https://mlsanity.com/paper/2303.08133/) (2023)
- [XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies](https://mlsanity.com/paper/2312.03806/) (2023)
- [One Transformer Fits All Distributions in Multi-Modal Diffusion at Scale](https://mlsanity.com/paper/2303.06555/) (2023)
- [DiT-3D: Exploring Plain Diffusion Transformers for 3D Shape Generation](https://mlsanity.com/paper/2307.01831/) (2023)
- [Fast Point Cloud Generation with Straight Flows](https://mlsanity.com/paper/2212.01747/) (2022)
- [OctFusion: Octree-based Diffusion Models for 3D Shape Generation](https://mlsanity.com/paper/2408.14732/) (2024)
- [Differentiable Blocks World: Qualitative 3D Decomposition by Rendering Primitives](https://mlsanity.com/paper/2307.05473/) (2023)
- [Robust and Accurate Superquadric Recovery: a Probabilistic Approach](https://mlsanity.com/paper/2111.14517/) (2021)
- [Sin3DM: Learning a Diffusion Model from a Single 3D Textured Shape](https://mlsanity.com/paper/2305.15399/) (2023)
- [SuperDec: 3D Scene Decomposition with Superquadric Primitives](https://mlsanity.com/paper/2504.00992/) (2025)
- [QuadricFormer: Scene as Superquadrics for 3D Semantic Occupancy Prediction](https://mlsanity.com/paper/2506.10977/) (2025)
- [Marching-Primitives: Shape Abstraction from Signed Distance Function](https://mlsanity.com/paper/2303.13190/) (2023)
- [TetraDiffusion: Tetrahedral Diffusion Models for 3D Shape Generation](https://mlsanity.com/paper/2211.13220/) (2022)
- [Iterative Superquadric Recomposition of 3D Objects from Multiple Views](https://mlsanity.com/paper/2309.02102/) (2023)

## Abstract (arXiv)

Diffusion models have advanced 3D shape generation, yet most methods still denoise in high-cardinality spaces (e.g., voxel/SDF grids, meshes, or point clouds), which is computationally and memory intensive and makes it difficult to scale in terms of both higher resolution and stronger controllability. We rethink the diffusion representation and propose to move diffusion from dense geometry to compact geometric primitives, representing each shape as a small set of superquadrics. Instead of operating on thousands to millions of geometric representation values, we leverage 7KB superquadric parameters (pose, size, and shape), drastically reducing diffusion-state dimensionality and per-step compute/memory. Our diffusion-over-superquadrics improves scalability by supporting broader capabilities (e.g., resolution-free point-cloud decoding, part-level editing, and constraint-based design) and achieving competitive surface-fidelity and distributional performance on standard benchmarks after point-cloud decoding, while enabling efficient generation within 0.6s per shape for most conditions.
