# PhysGraph: A Physics-aware 3D Scene Graph for Perception and Reasoning

arXiv: https://arxiv.org/abs/2606.08655 · HTML: https://mlsanity.com/paper/2606.08655/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 45 references that are in the map.
- First posted on arXiv 7 Jun 2026.

## Builds on (most cited first, 30 of 36)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [YOLO-World: Real-Time Open-Vocabulary Object Detection](https://mlsanity.com/paper/2401.17270/) (2024)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [ReKep: Spatio-Temporal Reasoning of Relational Keypoint Constraints for Robotic Manipulation](https://mlsanity.com/paper/2409.01652/) (2024)
- [ConceptFusion: Open-set Multimodal 3D Mapping](https://mlsanity.com/paper/2302.07241/) (2023)
- [3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera](https://mlsanity.com/paper/1910.02527/) (2019)
- [CLIP-Fields: Weakly Supervised Semantic Fields for Robotic Memory](https://mlsanity.com/paper/2210.05663/) (2022)
- [BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulation](https://mlsanity.com/paper/2403.09227/) (2024)
- [OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding](https://mlsanity.com/paper/2406.02058/) (2024)
- [3D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humans](https://mlsanity.com/paper/2002.06289/) (2020)
- [Distilled Feature Fields Enable Few-Shot Language-Guided Manipulation](https://mlsanity.com/paper/2308.07931/) (2023)
- [URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Images](https://mlsanity.com/paper/2405.11656/) (2024)
- [Learning Dexterous Grasping with Object-Centric Visual Affordances](https://mlsanity.com/paper/2009.01439/) (2020)
- [Open3DSG: Open-Vocabulary 3D Scene Graphs from Point Clouds with Queryable Objects and Open-Set Relationships](https://mlsanity.com/paper/2402.12259/) (2024)
- [RGB-D Local Implicit Function for Depth Completion of Transparent Objects](https://mlsanity.com/paper/2104.00622/) (2021)
- [Open-Fusion: Real-time Open-Vocabulary 3D Mapping and Queryable Scene Representation](https://mlsanity.com/paper/2310.03923/) (2023)
- [Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spaces](https://mlsanity.com/paper/2503.19199/) (2025)
- [Physical Property Understanding from Language-Embedded Feature Fields](https://mlsanity.com/paper/2404.04242/) (2024)
- [MobileSAMv2: Faster Segment Anything to Everything](https://mlsanity.com/paper/2312.09579/) (2023)
- [GraspSplats: Efficient Manipulation with 3D Feature Splatting](https://mlsanity.com/paper/2409.02084/) (2024)
- [Understanding 3D Object Interaction from a Single Image](https://mlsanity.com/paper/2305.09664/) (2023)
- [Search3D: Hierarchical Open-Vocabulary 3D Segmentation](https://mlsanity.com/paper/2409.18431/) (2024)
- [DRAWER: Digital Reconstruction and Articulation With Environment Realism](https://mlsanity.com/paper/2504.15278/) (2025)
- [PUGS: Zero-shot Physical Understanding with Gaussian Splatting](https://mlsanity.com/paper/2502.12231/) (2025)
- [FunGraph: Functionality Aware 3D Scene Graphs for Language-Prompted Scene Interaction](https://mlsanity.com/paper/2503.07909/) (2025)
- [UAD: Unsupervised Affordance Distillation for Generalization in Robotic Manipulation](https://mlsanity.com/paper/2506.09284/) (2025)

## Built on by (most cited first, 1 of 1)

- [ForceTwin: Physics-informed Digital Twins for Robotic Manipulation from Instrumented Human Interaction](https://mlsanity.com/paper/2609.21751/) (2026)

## Abstract (arXiv)

To perform a wide range of daily tasks, robots need to construct a 3D representation that is semantically rich, physically grounded, and structured enough to support task planning and affordance prediction. However, existing approaches primarily focus on semantic retrieval, often overlooking physical and kinematic factors. Methods that attempt to model physical properties typically rely on narrow training sets or single-object modeling, limiting scalability and generalization across diverse object types. To address these challenges, we present PhysGraph, a framework that unifies symbolic reasoning with structured 3D geometry to model kinematic and physical properties in cluttered scenes. Given RGB-D observations, PhysGraph reconstructs object-centric 3D geometry and associates object instances across views. It then decomposes objects into functional parts and infers materials and articulations through visual reasoning. Evaluated on both synthetic and real-world datasets, PhysGraph achieves state-of-the-art results in semantic segmentation, multi-object mass estimation, and articulation prediction. With its simple yet effective design, PhysGraph produces physically consistent and semantically structured scene graphs, serving as a structured 3D representation for downstream tasks such as constraint-aware 3D affordance prediction and real-to-sim transfer, both of which are demonstrated in our experiments.
