# HARBOR: A Harness Framework for Agentic Robot Reinforcement Learning

arXiv: https://arxiv.org/abs/2606.08610 · HTML: https://mlsanity.com/paper/2606.08610/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 37 of its 49 references that are in the map.
- First posted on arXiv 7 Jun 2026.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 30 of 37)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Optuna: A Next-generation Hyperparameter Optimization Framework](https://mlsanity.com/paper/1907.10902/) (2019)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [SWE-agent: Agent-Computer Interfaces Enable Automated Software Engineering](https://mlsanity.com/paper/2405.15793/) (2024)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Hyperband: A Novel Bandit-Based Approach to Hyperparameter Optimization](https://mlsanity.com/paper/1603.06560/) (2016)
- [A Survey on Large Language Models for Code Generation](https://mlsanity.com/paper/2406.00515/) (2024)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects](https://mlsanity.com/paper/2312.08344/) (2023)
- [Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey](https://mlsanity.com/paper/2009.13303/) (2020)
- [Tune: A Research Platform for Distributed Model Selection and Training](https://mlsanity.com/paper/1807.05118/) (2018)
- [Population Based Training of Neural Networks](https://mlsanity.com/paper/1711.09846/) (2017)
- [ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills](https://mlsanity.com/paper/2302.04659/) (2023)
- [Meta-Harness: End-to-End Optimization of Model Harnesses](https://mlsanity.com/paper/2603.28052/) (2026)
- [Rapid Locomotion via Reinforcement Learning](https://mlsanity.com/paper/2205.02824/) (2022)
- [Text2Reward: Reward Shaping with Language Models for Reinforcement Learning](https://mlsanity.com/paper/2309.11489/) (2023)
- [Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulation](https://mlsanity.com/paper/2403.03949/) (2024)
- [Towards Human-Level Bimanual Dexterous Manipulation with Reinforcement Learning](https://mlsanity.com/paper/2206.08686/) (2022)
- [Visual Dexterity: In-Hand Reorientation of Novel and Complex Object Shapes](https://mlsanity.com/paper/2211.11744/) (2022)
- [Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control](https://mlsanity.com/paper/2401.16889/) (2024)
- [DrEureka: Language Model Guided Sim-To-Real Transfer](https://mlsanity.com/paper/2406.01967/) (2024)
- [Externalization in LLM Agents: A Unified Review of Memory, Skills, Protocols and Harness Engineering](https://mlsanity.com/paper/2604.08224/) (2026)
- [Automated Reinforcement Learning (AutoRL): A Survey and Open Problems](https://mlsanity.com/paper/2201.03916/) (2022)
- [Twisting Lids Off with Two Hands](https://mlsanity.com/paper/2403.02338/) (2024)
- [LocoMuJoCo: A Comprehensive Imitation Learning Benchmark for Locomotion](https://mlsanity.com/paper/2311.02496/) (2023)
- [HITTER: A HumanoId Table TEnnis Robot via Hierarchical Planning and Learning](https://mlsanity.com/paper/2508.21043/) (2025)
- [mjlab: A Lightweight Framework for GPU-Accelerated Robot Learning](https://mlsanity.com/paper/2601.22074/) (2026)

## Built on by (most cited first, 3 of 3)

- [Find Something You Can't Do: Agentic Real-World Reinforcement Learning for Self-Improving VLA Models](https://mlsanity.com/paper/2609.32069/) (2026)
- [DynaHarness: A Dynamic Physical Harness for Self-Evolving Robot Agents](https://mlsanity.com/paper/2609.40306/) (2026)
- [WAMJET: A Harness for World Action Model Acceleration](https://mlsanity.com/paper/2610.03797/) (2026)

## Abstract (arXiv)

Reinforcement learning (RL) has become a powerful paradigm for robot learning, particularly in sim-to-real settings, but its broader adoption remains limited by the engineering pipeline surrounding the algorithms. Building tasks, shaping rewards, and tuning hyperparameters require substantial expert effort, making RL workflows costly and difficult to scale. We introduce HARBOR, an agentic framework that frames robot RL automation as a harness-engineering problem: given a simulator codebase and a task specification, it automates the workflow from environment setup to policy training in simulation. HARBOR decomposes such high-level objectives into bounded stages executed by specialized agents through standardized commands, persistent artifacts, executable gates, and reusable knowledge, and scales iteration via decentralized parallel trials and experience learning across runs. We evaluate HARBOR across 6 benchmarks and 16 tasks in total, spanning manipulation, locomotion, and bimanual dexterous control. We demonstrate that HARBOR automates the simulation RL workflow end-to-end, designs rewards, tunes algorithms to match or improve over default configurations, and reduces engineering effort at practical token and wall-clock cost; the resulting policies can also be transferred to real robots.
