# Mind Your Steps: A General Learning Framework for Accurate Humanoid Foothold Tracking

arXiv: https://arxiv.org/abs/2606.08253 · HTML: https://mlsanity.com/paper/2606.08253/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 53 references that are in the map.
- First posted on arXiv 6 Jun 2026.

## Builds on (most cited first, 30 of 39)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Learning robust perceptive locomotion for quadrupedal robots in the wild](https://mlsanity.com/paper/2201.08117/) (2022)
- [Curriculum Learning for Reinforcement Learning Domains: A Framework and Survey](https://mlsanity.com/paper/2003.04960/) (2020)
- [Residual Reinforcement Learning for Robot Control](https://mlsanity.com/paper/1812.03201/) (2018)
- [Asymmetric Actor Critic for Image-Based Robot Learning](https://mlsanity.com/paper/1710.06542/) (2017)
- [Rapid Locomotion via Reinforcement Learning](https://mlsanity.com/paper/2205.02824/) (2022)
- [Residual Policy Learning](https://mlsanity.com/paper/1812.06298/) (2018)
- [Extreme Parkour with Legged Robots](https://mlsanity.com/paper/2309.14341/) (2023)
- [Legged Locomotion in Challenging Terrains using Egocentric Vision](https://mlsanity.com/paper/2211.07638/) (2022)
- [Robot Parkour Learning](https://mlsanity.com/paper/2309.05665/) (2023)
- [Sim-to-Real Learning of All Common Bipedal Gaits via Periodic Reward Composition](https://mlsanity.com/paper/2011.01387/) (2020)
- [Agile But Safe: Learning Collision-Free High-Speed Legged Locomotion](https://mlsanity.com/paper/2401.17583/) (2024)
- [DreamWaQ: Learning Robust Quadrupedal Locomotion With Implicit Terrain Imagination via Deep Reinforcement Learning](https://mlsanity.com/paper/2301.10602/) (2023)
- [RLOC: Terrain-Aware Legged Locomotion using Reinforcement Learning and Optimal Control](https://mlsanity.com/paper/2012.03094/) (2020)
- [DTC: Deep Tracking Control](https://mlsanity.com/paper/2309.15462/) (2023)
- [ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills](https://mlsanity.com/paper/2005.04323/) (2020)
- [DeepGait: Planning and Control of Quadrupedal Gaits using Deep Reinforcement Learning](https://mlsanity.com/paper/1909.08399/) (2019)
- [BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholds](https://mlsanity.com/paper/2502.10363/) (2025)
- [Neural Volumetric Memory for Visual Locomotion Control](https://mlsanity.com/paper/2304.01201/) (2023)
- [Attention-Based Map Encoding for Learning Generalized Legged Locomotion](https://mlsanity.com/paper/2506.09588/) (2025)
- [Hybrid Internal Model: Learning Agile Legged Locomotion with Simulated Robot Response](https://mlsanity.com/paper/2312.11460/) (2023)
- [Perceptive Locomotion through Nonlinear Model Predictive Control](https://mlsanity.com/paper/2208.08373/) (2022)
- [LocoMuJoCo: A Comprehensive Imitation Learning Benchmark for Locomotion](https://mlsanity.com/paper/2311.02496/) (2023)
- [GLiDE: Generalizable Quadrupedal Locomotion in Diverse Environments with a Centroidal Model](https://mlsanity.com/paper/2104.09771/) (2021)
- [Learning Agile Locomotion on Risky Terrains](https://mlsanity.com/paper/2311.10484/) (2023)
- [Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3D Constrained Terrains](https://mlsanity.com/paper/2511.14625/) (2025)
- [TAMOLS: Terrain-Aware Motion Optimization for Legged Systems](https://mlsanity.com/paper/2206.14049/) (2022)
- [Sim-to-Real Learning of Footstep-Constrained Bipedal Dynamic Walking](https://mlsanity.com/paper/2203.07589/) (2022)

## Built on by (most cited first, 1 of 1)

- [STRIDER: Stepping-Enabled Multi-Gait Hierarchical 3D Loco-Manipulation Framework for Humanoid Robots](https://mlsanity.com/paper/2609.23483/) (2026)

## Abstract (arXiv)

Enabling humanoid robots to operate in complex, dynamic environments remains a critical challenge, fundamentally limited by the ability to navigate robustly, safely, and accurately. While reinforcement learning with velocity-commanded policies has achieved remarkable robustness in humanoid locomotion, this approach lacks explicit control of the foothold placement, leading to unsafe behavior, such as stepping onto human feet, or imprecise navigation, hindering the following manipulation task. Conversely, explicit foothold-tracking policies offer a promising alternative by directly being commanded with target foot poses. However, existing approaches are often limited by unrealistic state assumptions, compromising real-world deployment, or they are part of staged pipelines, making them tied to specific downstream tasks. In this work, we introduce a novel, lightweight framework for training general-purpose 3D foothold-tracking policies. By dynamically providing footstep support through a goal sampler, this method enables the learned policy to be agnostic to specific terrains. Our new target representation effectively mitigates challenges arising in the real world, such as noisy and inaccurate pose estimation and foot contact estimation. Designed for direct real-world transfer, our policy acts as a standalone low-level controller that can be seamlessly paired with various high-level foothold generators. We demonstrate the effectiveness of our framework through extensive experiments in simulation and in the real world. By coupling our policy with different upstream planners, we achieve natural and accurate locomotion in challenging settings, paving the way for loco-manipulation tasks in complex environments.
