# Online Agent-as-a-Judge: Situation-Generating Evaluation for Interactive Agents

arXiv: https://arxiv.org/abs/2606.08200 · HTML: https://mlsanity.com/paper/2606.08200/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in General LLM agent frameworks and benchmarks, one of 16 directions in LLM agents and tool use.
- Builds on 33 of its 47 references that are in the map.
- First posted on arXiv 6 Jun 2026.

## Placed in

- LLM agents and tool use / [General LLM agent frameworks and benchmarks](https://mlsanity.com/agents/general-llm-agent-frameworks-and-benchmarks/)

## Builds on (most cited first, 30 of 33)

- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [G-Eval: NLG Evaluation using GPT-4 with Better Human Alignment](https://mlsanity.com/paper/2303.16634/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [AgentBench: Evaluating LLMs as Agents](https://mlsanity.com/paper/2308.03688/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents](https://mlsanity.com/paper/2310.11667/) (2023)
- [Meta-Harness: End-to-End Optimization of Model Harnesses](https://mlsanity.com/paper/2603.28052/) (2026)
- [Social Simulacra: Creating Populated Prototypes for Social Computing Systems](https://mlsanity.com/paper/2208.04024/) (2022)
- [Agent-as-a-Judge: Evaluate Agents with Agents](https://mlsanity.com/paper/2410.10934/) (2024)
- [Generative agent-based modeling with actions grounded in physical, social, or digital space using Concordia](https://mlsanity.com/paper/2312.03664/) (2023)
- [AgentRewardBench: Evaluating Automatic Evaluations of Web Agent Trajectories](https://mlsanity.com/paper/2504.08942/) (2025)
- [Mind2Web 2: Evaluating Agentic Search with Agent-as-a-Judge](https://mlsanity.com/paper/2506.21506/) (2025)
- [DeepPlanning: Benchmarking Long-Horizon Agentic Planning with Verifiable Constraints](https://mlsanity.com/paper/2601.18137/) (2026)
- [VideoGameBench: Can Vision-Language Models complete popular video games?](https://mlsanity.com/paper/2505.18134/) (2025)
- [ATBench: A Diverse and Realistic Agent Trajectory Benchmark for Safety Evaluation and Diagnosis](https://mlsanity.com/paper/2604.02022/) (2026)
- [Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games](https://mlsanity.com/paper/2506.03610/) (2025)
- [Simulating Human-like Daily Activities with Desire-driven Autonomy](https://mlsanity.com/paper/2412.06435/) (2024)
- [LLM-based Human Simulations Have Not Yet Been Reliable](https://mlsanity.com/paper/2501.08579/) (2025)
- [How to Correctly Report LLM-as-a-Judge Evaluations](https://mlsanity.com/paper/2511.21140/) (2025)
- [Unbounded: A Generative Infinite Game of Character Life Simulation](https://mlsanity.com/paper/2410.18975/) (2024)
- [RPGBENCH: Evaluating Large Language Models as Role-Playing Game Engines](https://mlsanity.com/paper/2502.00595/) (2025)
- [LLM-Based Social Simulations Require a Boundary](https://mlsanity.com/paper/2506.19806/) (2025)
- [AJ-Bench: Benchmarking Agent-as-a-Judge for Environment-Aware Evaluation](https://mlsanity.com/paper/2604.18240/) (2026)
- [How Far Are LLMs from Believable AI? A Benchmark for Evaluating the Believability of Human Behavior Simulation](https://mlsanity.com/paper/2312.17115/) (2023)
- [LifeSim: Long-Horizon User Life Simulator for Personalized Assistant Evaluation](https://mlsanity.com/paper/2603.12152/) (2026)
- [GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Games](https://mlsanity.com/paper/2508.08501/) (2025)
- [PersonaEval: Are LLM Evaluators Human Enough to Judge Role-Play?](https://mlsanity.com/paper/2508.10014/) (2025)

## Built on by (most cited first, 1 of 1)

- [PADMÉ: Preference Alignment Data Synthesis for Meta-Evaluation of LM Agent Evaluators](https://mlsanity.com/paper/2609.36086/) (2026)

## Abstract (arXiv)

Evaluating LLM-powered interactive social agents is challenging because socially relevant behaviors depend not only on isolated outputs, but also on prior interactions, social roles, and downstream actions. Existing methods typically allow a target agent to act freely in an environment and then score the resulting trajectory. However, this passive setup can miss capabilities that only become observable under specific social circumstances; for example, conflict handling may remain untested if no disagreement arises. We propose Online Agent-as-a-Judge, a situation-generating evaluation framework for interactive social agents. Online Agent-as-a-Judge deploys an in-world evaluator agent that interacts with the target agent through the environment's native dialogue and action protocol, actively eliciting situations relevant to the evaluation criteria. The resulting trajectories provide evidence for assessing both immediate responses and subsequent behavior. In a life-simulation environment with 32 designer-authored social criteria, Online Agent-as-a-Judge improves criteria coverage and agreement with human labels, yielding more reliable evidence-grounded evaluations of behaviors that passive methods can leave unobserved.
