# Agentopia: Long-Term Life Simulation and Learning in Agent Societies

arXiv: https://arxiv.org/abs/2606.07513 · HTML: https://mlsanity.com/paper/2606.07513/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 14 of its 39 references that are in the map.
- First posted on arXiv 5 Jun 2026.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 14 of 14)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Tulu 3: Pushing Frontiers in Open Language Model Post-Training](https://mlsanity.com/paper/2411.15124/) (2024)
- [Scaling Synthetic Data Creation with 1,000,000,000 Personas](https://mlsanity.com/paper/2406.20094/) (2024)
- [Persona Vectors: Monitoring and Controlling Character Traits in Language Models](https://mlsanity.com/paper/2507.21509/) (2025)
- [CharacterEval: A Chinese Benchmark for Role-Playing Conversational Agent Evaluation](https://mlsanity.com/paper/2401.01275/) (2024)
- [The Assistant Axis: Situating and Stabilizing the Default Persona of Language Models](https://mlsanity.com/paper/2601.10387/) (2026)
- [Emotion Concepts and their Function in a Large Language Model](https://mlsanity.com/paper/2604.07729/) (2026)
- [Project Sid: Many-agent simulations toward AI civilization](https://mlsanity.com/paper/2411.00114/) (2024)
- [Character is Destiny: Can Role-Playing Language Agents Make Persona-Driven Decisions?](https://mlsanity.com/paper/2404.12138/) (2024)
- [RoleEval: A Bilingual Role Evaluation Benchmark for Large Language Models](https://mlsanity.com/paper/2312.16132/) (2023)
- [HER: Human-like Reasoning and Reinforcement Learning for LLM Role-playing](https://mlsanity.com/paper/2601.21459/) (2026)
- [AIvilization v0: Toward Large-Scale Artificial Social Simulation with a Unified Agent Architecture and Adaptive Agent Profiles](https://mlsanity.com/paper/2602.10429/) (2026)

## Built on by (most cited first, 1 of 1)

- [From Learner Behavior to Reusable Skills for Effective and Efficient Learner Simulation](https://mlsanity.com/paper/2609.37157/) (2026)

## Abstract (arXiv)

Humans learn from social life. Simulating this process with LLM-powered agents represents a promising research direction, raising a natural question: whether LLMs can learn from such simulated social experience to better understand and replicate human behavior. However, prior agent society simulations typically operate at the scale of days, limiting the depth of social interactions and long-term growth. In this paper, we study long-term life simulation and LLM learning in agent societies, with two goals: (1) investigating social behaviors that emerge from life-long simulation, and (2) developing anthropomorphic capabilities in LLMs, particularly intelligence in social life, through years of simulated social experience. Specifically, we present Agentopia, a comprehensive framework for long-term life simulation in multi-agent societies, where 100 agents autonomously pursue personal growth, develop social relationships, and fulfill their needs and goals over 10 simulated years. We define life reward to mirror human well-being, and leverage this reward to train LLMs via rejection sampling. Extensive experiments show that agents exhibit rich emergent social behaviors. Furthermore, life reward training effectively enhances the underlying LLM, which leads to improved agent well-being in simulation, and generalizes to downstream role-playing benchmarks with +15.6% improvement.
