# Affordance-Based Hierarchical Reinforcement Learning for Quadruped Pedipulation

arXiv: https://arxiv.org/abs/2606.07506 · HTML: https://mlsanity.com/paper/2606.07506/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 17 of its 35 references that are in the map.
- First posted on arXiv 5 Jun 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 17 of 17)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Deep Whole-Body Control: Learning a Unified Policy for Manipulation and Locomotion](https://mlsanity.com/paper/2210.10044/) (2022)
- [Legs as Manipulator: Pushing Quadrupedal Agility Beyond Locomotion](https://mlsanity.com/paper/2303.11330/) (2023)
- [Pedipulate: Enabling Manipulation Skills using a Quadruped Robot's Leg](https://mlsanity.com/paper/2402.10837/) (2024)
- [Learning Whole-body Manipulation for Quadrupedal Robot](https://mlsanity.com/paper/2308.16820/) (2023)
- [Scientific Exploration of Challenging Planetary Analog Environments with a Team of Legged Robots](https://mlsanity.com/paper/2307.10079/) (2023)
- [Learning Visual Quadrupedal Loco-Manipulation from Demonstrations](https://mlsanity.com/paper/2403.20328/) (2024)
- [Circus ANYmal: A Quadruped Learning Dexterous Manipulation with Its Limbs](https://mlsanity.com/paper/2011.08811/) (2020)
- [Learning Multi-Agent Loco-Manipulation for Long-Horizon Quadrupedal Pushing](https://mlsanity.com/paper/2411.07104/) (2024)
- [Learning Whole-Body Loco-Manipulation for Omni-Directional Task Space Pose Tracking with a Wheeled-Quadrupedal-Manipulator](https://mlsanity.com/paper/2412.03012/) (2024)
- [Perceptive Pedipulation with Local Obstacle Avoidance](https://mlsanity.com/paper/2409.07195/) (2024)
- [Bipedalism for Quadrupedal Robots: Versatile Loco-Manipulation through Risk-Adaptive Reinforcement Learning](https://mlsanity.com/paper/2507.20382/) (2025)
- [MLM: Learning Multi-task Loco-Manipulation Whole-Body Control for Quadruped Robot with Arm](https://mlsanity.com/paper/2508.10538/) (2025)
- [Hierarchical Adaptive Motion Planning with Nonlinear Model Predictive Control for Safety-Critical Collaborative Loco-Manipulation](https://mlsanity.com/paper/2411.10699/) (2024)
- [Learning Rock Pushability on Rough Planetary Terrain](https://mlsanity.com/paper/2505.09833/) (2025)
- [Manipulate-to-Navigate: Reinforcement Learning with Visual Affordances and Manipulability Priors](https://mlsanity.com/paper/2508.13151/) (2025)
- [OCELOT: Odometry and Contact Estimation for Legged Robots](https://mlsanity.com/paper/2605.21863/) (2026)

## Abstract (arXiv)

The object manipulation capabilities of quadruped robots is an open research challenge. While previous studies have focused on low-level policy learning, task execution still relies on expert-designed high-level trajectories. Autonomous selection of both an affordable interaction point on the target object and an affordable robot base pose removes the need for pre-designed trajectories. This study proposes a three-level hierarchical reinforcement learning (RL) framework that utilizes pose affordances to guide the navigation policy, while the navigation policy drives the locomotion policy. In addition, the pedipulation policy is guided by interaction-point affordances, enabling object-centric pose alignment of the quadruped robot and effective end-effector manipulation planning. We train the proposed framework in the IsaacSim ecosystem and evaluate it in both simulation and real-world settings. We investigate the effectiveness of pose affordance across multiple scenarios in simulation while various object interaction tasks are validated on real-world setting forming an object-interaction dataset. The results show that the proposed framework can autonomously identify candidate poses based on their affordance and successfully execute object manipulation tasks in the real world without human guidance.
