# Learning Explicit Behavioral Models with Adaptive Questions and World-Model Probes

arXiv: https://arxiv.org/abs/2606.07127 · HTML: https://mlsanity.com/paper/2606.07127/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in World models for language agents, one of 11 directions in World models.
- Builds on 21 of its 23 references that are in the map.
- First posted on arXiv 5 Jun 2026.

## Placed in

- World models / [World models for language agents](https://mlsanity.com/wm/world-models-for-language-agents/)

## Builds on (most cited first, 21 of 21)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Self-Refine: Iterative Refinement with Self-Feedback](https://mlsanity.com/paper/2303.17651/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Shortcut Learning in Deep Neural Networks](https://mlsanity.com/paper/2004.07780/) (2020)
- [CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoning](https://mlsanity.com/paper/1612.06890/) (2016)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Adversarial NLI: A New Benchmark for Natural Language Understanding](https://mlsanity.com/paper/1910.14599/) (2019)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [Dynabench: Rethinking Benchmarking in NLP](https://mlsanity.com/paper/2104.14337/) (2021)
- [Programmatically Interpretable Reinforcement Learning](https://mlsanity.com/paper/1804.02477/) (2018)
- [Text2Reward: Reward Shaping with Language Models for Reinforcement Learning](https://mlsanity.com/paper/2309.11489/) (2023)
- [Beat the AI: Investigating Adversarial Human Annotation for Reading Comprehension](https://mlsanity.com/paper/2002.00293/) (2020)
- [Agent0: Unleashing Self-Evolving Agents from Zero Data via Tool-Integrated Reasoning](https://mlsanity.com/paper/2511.16043/) (2025)
- [Human-Adversarial Visual Question Answering](https://mlsanity.com/paper/2106.02280/) (2021)
- [Interpretable and Explainable Logical Policies via Neurally Guided Symbolic Abstraction](https://mlsanity.com/paper/2306.01439/) (2023)
- [BlendRL: A Framework for Merging Symbolic and Neural Policy Learning](https://mlsanity.com/paper/2410.11689/) (2024)
- [Kintsugi: Learning Policies by Repairing Executable Knowledge Bases](https://mlsanity.com/paper/2605.09487/) (2026)

## Built on by (most cited first, 2 of 2)

- [Causal Retention in Interactive Agents: Interface Factorization and Selective Adaptation](https://mlsanity.com/paper/2609.30650/) (2026)
- [ALDER: Discovering the Laws of a World by Acting in It](https://mlsanity.com/paper/2609.33728/) (2026)

## Abstract (arXiv)

Interactive agents trained only against task return can achieve high scores while failing to represent the mechanisms that make their actions succeed. This makes brittle behavior difficult to diagnose and limits adaptation when environment dynamics change. Existing LLM reflection and policy-code repair can revise behavior from failed trajectories, but questions and world-understanding tests are usually used only after training. We introduce an Explicit Symbolic Behavioral Model (ESBM), a trainable behavioral model that couples task performance with evidence-grounded question answering and executable mechanism prediction. An ESBM represents behavior through typed predicates, weighted rules, bounded options and mechanism memory; the mechanism layer predicts symbolic events, object changes, rewards and terminal consequences under action interventions. After each rollout, adaptive questions and active world-model probes convert score failures, QA errors and transition-prediction errors into constraints for local ESBM edits. Candidate models are selected by a multi-criterion rule that jointly evaluates task score, answerability and active world-model consistency. Under the tested Atari-style protocols, ESBM learns high-scoring policies while producing explicit answers and executable mechanism predictions, indicating that adaptive questions can serve as both training pressure and reusable benchmarks for mechanistic policy learning in this setting.
