# Personality Anchoring for Social Simulation: Linking Personality, Social Behavior, and Interaction Success with LLM Agents

arXiv: https://arxiv.org/abs/2606.06936 · HTML: https://mlsanity.com/paper/2606.06936/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 14 of its 40 references that are in the map.
- First posted on arXiv 5 Jun 2026.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 14 of 14)

- [BART: Denoising Sequence-to-Sequence Pre-training for Natural Language Generation, Translation, and Comprehension](https://mlsanity.com/paper/1910.13461/) (2019)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [G-Eval: NLG Evaluation using GPT-4 with Better Human Alignment](https://mlsanity.com/paper/2303.16634/) (2023)
- [SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents](https://mlsanity.com/paper/2310.11667/) (2023)
- [PersonaLLM: Investigating the Ability of Large Language Models to Express Personality Traits](https://mlsanity.com/paper/2305.02547/) (2023)
- [InCharacter: Evaluating Personality Fidelity in Role-Playing Agents through Psychological Interviews](https://mlsanity.com/paper/2310.17976/) (2023)
- [OASIS: Open Agent Social Interaction Simulations with One Million Agents](https://mlsanity.com/paper/2411.11581/) (2024)
- [SocialBench: Sociality Evaluation of Role-Playing Conversational Agents](https://mlsanity.com/paper/2403.13679/) (2024)
- [BIG5-CHAT: Shaping LLM Personalities Through Training on Human-Grounded Data](https://mlsanity.com/paper/2410.16491/) (2024)
- [GenSim: A General Social Simulation Platform with Large Language Model based Agents](https://mlsanity.com/paper/2410.04360/) (2024)
- [Persistent Instability in LLM's Personality Measurements: Effects of Scale, Reasoning, and Conversation History](https://mlsanity.com/paper/2508.04826/) (2025)
- [LLMs with Personalities in Multi-issue Negotiation Games](https://mlsanity.com/paper/2405.05248/) (2024)
- [Crafting Customisable Characters with LLMs: A Persona-Driven Role-Playing Agent Framework](https://mlsanity.com/paper/2406.17962/) (2024)
- [NetworkGames: Simulating Cooperation in Network Games with Personality-driven LLM Agents](https://mlsanity.com/paper/2511.21783/) (2025)

## Abstract (arXiv)

Social interactions are shaped by the interplay of dispositional traits and situational context, yet systematically investigating how personality configurations between individuals jointly influence social behavior across diverse social contexts remains methodologically challenging. We address this gap by introducing a simulation pipeline adapted from the CHARISMA framework, which employs well-known movie characters and public figures as psychologically grounded agents for multi-LLM social simulation using a method we term personality anchoring. We present a large-scale empirical study examining how dyadic Agreeableness composition influences social interaction outcomes across 1,010 simulated conversations. Our results reveal a monotonic relationship between dyadic Agreeableness composition and shared goal achievement, with Homogeneous-Agreeable pairs achieving success 10 times the rate of Homogeneous-Disagreeable pairs (62% vs. 6%). Behavioral mediation analysis reveals that Agreeableness shapes goal achievement partially through cooperative strategy selection, though it continues to predict outcomes within the same dominant strategy, indicating pathways beyond observable conversational behavior. Robustness analyses confirm high consistency of results across repeated simulations (ICC = 0.89) and stable personality expression across diverse scenarios, validating personality anchoring as a viable operationalization strategy.
