# Visual Commonsense Driven Knowledge Refinements for Scene Graph Generation

arXiv: https://arxiv.org/abs/2606.06369 · HTML: https://mlsanity.com/paper/2606.06369/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 19 of its 34 references that are in the map.
- First posted on arXiv 4 Jun 2026.

## Builds on (most cited first, 19 of 19)

- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [From Recognition to Cognition: Visual Commonsense Reasoning](https://mlsanity.com/paper/1811.10830/) (2018)
- [Scene Graph Generation by Iterative Message Passing](https://mlsanity.com/paper/1701.02426/) (2017)
- [Neural Motifs: Scene Graph Parsing with Global Context](https://mlsanity.com/paper/1711.06640/) (2017)
- [Unbiased Scene Graph Generation from Biased Training](https://mlsanity.com/paper/2002.11949/) (2020)
- [Image Generation from Scene Graphs](https://mlsanity.com/paper/1804.01622/) (2018)
- [YOLOv12: Attention-Centric Real-Time Object Detectors](https://mlsanity.com/paper/2502.12524/) (2025)
- [3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera](https://mlsanity.com/paper/1910.02527/) (2019)
- [Auto-Encoding Scene Graphs for Image Captioning](https://mlsanity.com/paper/1812.02378/) (2018)
- [Panoptic Scene Graph Generation](https://mlsanity.com/paper/2207.11247/) (2022)
- [NeurASP: Embracing Neural Networks into Answer Set Programming](https://mlsanity.com/paper/2307.07700/) (2023)
- [Clingo = ASP + Control: Preliminary Report](https://mlsanity.com/paper/1405.3694/) (2014)
- [Learning Visual Commonsense for Robust Scene Graph Generation](https://mlsanity.com/paper/2006.09623/) (2020)
- [Commonsense Visual Sensemaking for Autonomous Driving: On Generalised Neurosymbolic Online Abduction Integrating Vision and Semantics](https://mlsanity.com/paper/2012.14359/) (2020)
- [OG-SGG: Ontology-Guided Scene Graph Generation. A Case Study in Transfer Learning for Telepresence Robotics](https://mlsanity.com/paper/2202.10201/) (2022)
- [Enhancing Scene Graph Generation with Hierarchical Relationships and Commonsense Knowledge](https://mlsanity.com/paper/2311.12889/) (2023)
- [REACT: Real-time Efficiency and Accuracy Compromise for Tradeoffs in Scene Graph Generation](https://mlsanity.com/paper/2405.16116/) (2024)
- [Symbolic Rule Extraction from Attention-Guided Sparse Representations in Vision Transformers](https://mlsanity.com/paper/2505.06745/) (2025)
- [REACT++: Efficient Cross-Attention for Real-Time Scene Graph Generation](https://mlsanity.com/paper/2603.06386/) (2026)

## Abstract (arXiv)

Learning-driven Scene Graph Generation (SGG) models excel on frequent relation types but degrade sharply under annotation sparsity, failing to capture reliable visual commonsense knowledge. We propose a model-agnostic, semantically-guided knowledge refinement framework that systematically mines commonsense-grounded constraints from training data - capturing spatial, functional, and qualitative relational regularities - and uses general declarative commonsense reasoning to correct and refine ranked SGG predictions at inference time. The framework requires no manual rule authoring, no model retraining, and transfers across datasets and architectures. On three standard benchmarks, we obtain consistent improvements over strong baselines, demonstrating that structured visual commonsense reasoning over deep scene semantics is a practical and effective complement to purely learning-based scene graph generation.
