# Adaptive state-action abstractions via rate-distortion

arXiv: https://arxiv.org/abs/2606.06123 · HTML: https://mlsanity.com/paper/2606.06123/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 26 of its 68 references that are in the map.
- First posted on arXiv 4 Jun 2026.

## Builds on (most cited first, 26 of 26)

- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Learning Invariant Representations for Reinforcement Learning without Reconstruction](https://mlsanity.com/paper/2006.10742/) (2020)
- [Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks](https://mlsanity.com/paper/2306.13831/) (2023)
- [DeepMDP: Learning Continuous Latent Space Models for Representation Learning](https://mlsanity.com/paper/1906.02736/) (2019)
- [Deep learning generalizes because the parameter-function map is biased towards simple functions](https://mlsanity.com/paper/1805.08522/) (2018)
- [The Low-Rank Simplicity Bias in Deep Networks](https://mlsanity.com/paper/2103.10427/) (2021)
- [MDP Homomorphic Networks: Group Symmetries in Reinforcement Learning](https://mlsanity.com/paper/2006.16908/) (2020)
- [Scalable methods for computing state similarity in deterministic Markov Decision Processes](https://mlsanity.com/paper/1911.09291/) (2019)
- [Contrastive Behavioral Similarity Embeddings for Generalization in Reinforcement Learning](https://mlsanity.com/paper/2101.05265/) (2021)
- [Generalization in Reinforcement Learning with Selective Noise Injection and Information Bottleneck](https://mlsanity.com/paper/1910.12911/) (2019)
- [InfoBot: Transfer and Exploration via the Information Bottleneck](https://mlsanity.com/paper/1901.10902/) (2019)
- [Near Optimal Behavior via Approximate State Abstraction](https://mlsanity.com/paper/1701.04113/) (2017)
- [Towards Robust Bisimulation Metric Learning](https://mlsanity.com/paper/2110.14096/) (2021)
- [MICo: Improved representations via sampling-based state similarity for Markov decision processes](https://mlsanity.com/paper/2106.08229/) (2021)
- [Continuous MDP Homomorphisms and Homomorphic Policy Gradient](https://mlsanity.com/paper/2209.07364/) (2022)
- [Deciding What to Learn: A Rate-Distortion Approach](https://mlsanity.com/paper/2101.06197/) (2021)
- [Deciding What to Model: Value-Equivalent Sampling for Reinforcement Learning](https://mlsanity.com/paper/2206.02072/) (2022)
- [The Value of Information When Deciding What to Learn](https://mlsanity.com/paper/2110.13973/) (2021)
- [Model Reduction Techniques for Computing Approximately Optimal Solutions for Markov Decision Processes](https://mlsanity.com/paper/1302.1533/) (2013)
- [Learning Discrete State Abstractions With Deep Variational Inference](https://mlsanity.com/paper/2003.04300/) (2020)
- [Understanding and Addressing the Pitfalls of Bisimulation-based Representations in Offline Reinforcement Learning](https://mlsanity.com/paper/2310.17139/) (2023)
- [Distillation of RL Policies with Formal Guarantees via Variational Abstraction of Markov Decision Processes (Technical Report)](https://mlsanity.com/paper/2112.09655/) (2021)
- [Policy Gradient Methods in the Presence of Symmetries and State Abstractions](https://mlsanity.com/paper/2305.05666/) (2023)
- [On Rate-Distortion Theory in Capacity-Limited Cognition & Reinforcement Learning](https://mlsanity.com/paper/2210.16877/) (2022)
- [Between Rate-Distortion Theory & Value Equivalence in Model-Based Reinforcement Learning](https://mlsanity.com/paper/2206.02025/) (2022)
- [Existence and Synthesis of Multi-Resolution Approximate Bisimulations for Continuous-State Dynamical Systems](https://mlsanity.com/paper/2509.17739/) (2025)

## Abstract (arXiv)

When learning to walk, infants seem to address a coarse version of the problem first - stay upright, reach the caregiver - and refine it only when further practice at that resolution stops paying off. Reinforcement learning offers multiple techniques for building simple versions of complex tasks, but lacks general principles for how to dynamically adjust the granularity of these abstractions during learning. This paper proposes one such principle: refine the abstraction as soon as the learning error within it becomes comparable to the error induced by the abstraction itself. Here, we investigate one way of formalising this principle via a performance certificate that decomposes value error into two terms: a learning error bound captured by a Bellman residual, and an abstraction error bound given by a bisimulation metric. The resulting switching strategy is implemented by soft state-action abstractions built from rate-distortion principles, whose resolution along state and action axes can be continuously adjusted. We validate this construction in a range of tabular settings, showing that near-optimal performance can be achieved under substantial lossy compression of state and action information.
