# Retry Policy Gradients in Continuous Action Spaces

arXiv: https://arxiv.org/abs/2606.05888 · HTML: https://mlsanity.com/paper/2606.05888/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 36 of its 46 references that are in the map.
- First posted on arXiv 4 Jun 2026.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 30 of 36)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Convex Optimization: Algorithms and Complexity](https://mlsanity.com/paper/1405.4980/) (2014)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation](https://mlsanity.com/paper/2106.13281/) (2021)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Randomized Ensembled Double Q-Learning: Learning Fast Without a Model](https://mlsanity.com/paper/2101.05982/) (2021)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Randomized Prior Functions for Deep Reinforcement Learning](https://mlsanity.com/paper/1806.03335/) (2018)
- [Soft Actor-Critic for Discrete Action Settings](https://mlsanity.com/paper/1910.07207/) (2019)
- [Parameter Space Noise for Exploration](https://mlsanity.com/paper/1706.01905/) (2017)
- [Deep Exploration via Randomized Value Functions](https://mlsanity.com/paper/1703.07608/) (2017)
- [Pass@k Training for Adaptively Balancing Exploration and Exploitation of Large Reasoning Models](https://mlsanity.com/paper/2508.10751/) (2025)
- [Dropout Q-Functions for Doubly Efficient Reinforcement Learning](https://mlsanity.com/paper/2110.02034/) (2021)
- [Bigger, Regularized, Optimistic: scaling for compute and sample-efficient continuous control](https://mlsanity.com/paper/2405.16158/) (2024)
- [Pass@K Policy Optimization: Solving Harder Reinforcement Learning Problems](https://mlsanity.com/paper/2505.15201/) (2025)
- [SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning](https://mlsanity.com/paper/2410.09754/) (2024)
- [PIPPS: Flexible Model-Based Policy Search Robust to the Curse of Chaos](https://mlsanity.com/paper/1902.01240/) (2019)
- [Optimizing Language Models for Inference Time Objectives using Reinforcement Learning](https://mlsanity.com/paper/2503.19595/) (2025)
- [Pathwise Derivatives Beyond the Reparameterization Trick](https://mlsanity.com/paper/1806.01851/) (2018)
- [Approximate Thompson Sampling via Epistemic Neural Networks](https://mlsanity.com/paper/2302.09205/) (2023)
- [MaxInfoRL: Boosting exploration in reinforcement learning through information gain maximization](https://mlsanity.com/paper/2412.12098/) (2024)
- [Flipping Coins to Estimate Pseudocounts for Exploration in Reinforcement Learning](https://mlsanity.com/paper/2306.03186/) (2023)
- [ACE: An Actor Ensemble Algorithm for Continuous Control with Tree Search](https://mlsanity.com/paper/1811.02696/) (2018)

## Built on by (most cited first, 1 of 1)

- [Multi-Axis Max@K Reinforcement Learning for Representative Diversity in Text-to-Image Generation](https://mlsanity.com/paper/2607.14962/) (2026)

## Abstract (arXiv)

Retry-based objectives such as pass@K and max@K optimize the best return obtained from multiple sampled trajectories, and recent work has shown that they can promote exploration without explicit exploration bonuses. In discrete action spaces, ReMax was shown to do so by adapting to return uncertainty. In this work, we introduce pathwise derivative estimators for retry objectives and use them to extend ReMax to continuous action spaces. We study the resulting learning dynamics and show that, even with deterministic rewards, ReMax can encourage stochastic exploration by reshaping the policy-gradient landscape. In particular, it alters gradients both in direction, biasing updates toward higher policy entropy, and in magnitude, damping gradients and slowing convergence. We further show that Adam's adaptive normalization can mitigate this damping, depending on its numerical stabilization parameter. Empirically, we instantiate this objective as ReMax Actor-Critic (ReMAC), an off-policy actor--critic algorithm that optimizes the ReMax objective using a pathwise derivative estimator. Our experiments show that ReMAC can promote higher policy entropy without entropy regularization and achieves performance comparable to SAC.
