# CollabBench: Benchmarking and Unleashing Collaborative Ability of LLMs with Diverse Players via Proactive Engagement

arXiv: https://arxiv.org/abs/2606.05793 · HTML: https://mlsanity.com/paper/2606.05793/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 8 of its 54 references that are in the map.
- First posted on arXiv 4 Jun 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 8 of 8)

- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [RAGEN: Understanding Self-Evolution in LLM Agents via Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2504.20073/) (2025)
- [Population Based Training of Neural Networks](https://mlsanity.com/paper/1711.09846/) (2017)
- [A Survey on Large Language Model-Based Game Agents](https://mlsanity.com/paper/2404.02039/) (2024)
- [GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents](https://mlsanity.com/paper/2406.06613/) (2024)
- [Advancing and Benchmarking Personalized Tool Invocation for LLMs](https://mlsanity.com/paper/2505.04072/) (2025)
- [Echo-N1: Affective RL Frontier](https://mlsanity.com/paper/2512.00344/) (2025)
- [ParaCook: On Time-Efficient Planning for Multi-Agent Systems](https://mlsanity.com/paper/2510.11608/) (2025)

## Built on by (most cited first, 2 of 2)

- [Theory of Scene: Breaking the Symmetry Trap in Multi-Agent LLM Coordination](https://mlsanity.com/paper/2609.32939/) (2026)
- [Where Knowledge and Authority Sit Changes What an Agent Benchmark Can Resolve](https://mlsanity.com/paper/2607.02975/) (2026)

## Abstract (arXiv)

While LLM-based agents excel at individual tasks, effective collaboration with realistic human partners remains challenging. Most of the existing conversation-level collaborative studies lack grounded interaction and behavioral execution, motivating the need for cooperative game environments that enable contextualized and immersive collaboration. To this end, this paper proposes CollabBench, a benchmark for evaluating and training collaborative agents in cooperative games. CollabBench features a Diverse Player Profile Simulation pipeline to model varied players behaviors, and a Collaborative Agentic Training paradigm that unifies reasoning, communication, and action via agentic rollouts, optimized with a hybrid reward balancing task efficiency and affective adaptation. We further extend classic environments to CWAH-MultiPlayer and Cook-MultiPlayer for systematic evaluation under diverse personalities. Experiments with efficiency and affective metrics show that our trained models outperform base models, achieving 19.5% higher efficiency and 24.4% improved affective performance. Further analysis reveals key collaborative limitations of existing models and offers insights for future collaborative training.
