# KV-Control: Parameter-Efficient K/V Injection for Trajectory-Controlled Text-to-Motion

arXiv: https://arxiv.org/abs/2606.05624 · HTML: https://mlsanity.com/paper/2606.05624/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 36 references that are in the map.
- First posted on arXiv 4 Jun 2026.

## Builds on (most cited first, 25 of 25)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Parameter-Efficient Transfer Learning for NLP](https://mlsanity.com/paper/1902.00751/) (2019)
- [Prefix-Tuning: Optimizing Continuous Prompts for Generation](https://mlsanity.com/paper/2101.00190/) (2021)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [Human Motion Diffusion as a Generative Prior](https://mlsanity.com/paper/2303.01418/) (2023)
- [ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model](https://mlsanity.com/paper/2304.01116/) (2023)
- [OmniControl: Control Any Joint at Any Time for Human Motion Generation](https://mlsanity.com/paper/2310.08580/) (2023)
- [MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Model](https://mlsanity.com/paper/2404.19759/) (2024)
- [FineMoGen: Fine-Grained Spatio-Temporal Motion Generation and Editing](https://mlsanity.com/paper/2312.15004/) (2023)
- [Optimizing Diffusion Noise Can Serve As Universal Motion Priors](https://mlsanity.com/paper/2312.11994/) (2023)
- [TLControl: Trajectory and Language Control for Human Motion Synthesis](https://mlsanity.com/paper/2311.17135/) (2023)
- [Flexible Motion In-betweening with Diffusion Models](https://mlsanity.com/paper/2405.11126/) (2024)
- [CoMo: Controllable Motion Generation through Language Guided Pose Code Editing](https://mlsanity.com/paper/2403.13900/) (2024)
- [ParCo: Part-Coordinating Text-to-Motion Synthesis](https://mlsanity.com/paper/2403.18512/) (2024)
- [MaskControl: Spatio-Temporal Control for Masked Motion Synthesis](https://mlsanity.com/paper/2410.10780/) (2024)
- [Absolute Coordinates Make Motion Generation Easy](https://mlsanity.com/paper/2505.19377/) (2025)
- [M2D2M: Multi-Motion Generation from Text with Discrete Diffusion Models](https://mlsanity.com/paper/2407.14502/) (2024)
- [InterControl: Zero-shot Human Interaction Generation by Controlling Every Joint](https://mlsanity.com/paper/2311.15864/) (2023)
- [Light-T2M: A Lightweight and Fast Model for Text-to-motion Generation](https://mlsanity.com/paper/2412.11193/) (2024)

## Built on by (most cited first, 1 of 1)

- [Per-Stroke Temporal Control for Text-to-Motion via Action Units and Action-Detection Guidance](https://mlsanity.com/paper/2607.15717/) (2026)

## Abstract (arXiv)

Text-conditioned 3D human motion models now synthesize plausible motions from prompts, but practical animation and embodied-agent workflows rarely stop at text: a character may need to follow a sketched root path, hit an end-effector target, or satisfy a multi-joint trajectory while still preserving the gait, style, and intent described by language. This exposes a control trade-off. A trajectory controller should be precise without overwriting the pretrained text-conditioned motion prior, yet existing solutions either duplicate large portions of the generator to regain per-layer control access or move much of the cost to test-time optimization. We introduce KV-Control, a compact attention-side control interface for frozen masked text-to-motion transformers. The key idea is to make geometric constraints available as memory inside self-attention rather than injecting them through a global pose token or enforcing them only at the output side. To support this interface, we co-design a part-tokenized motion substrate and controller: PartVQ learns anatomy-aligned part codebooks, T-Concat exposes each frame--part token as an attention-addressable site, and KV-Control injects control-conditioned key/value memories at every self-attention layer while preserving the pretrained query stream, text cross-attention, FFN, and all backbone weights. The resulting adapter adds only trainable injection parameters atop a shared trajectory encoder, yet tracks root and multi-joint constraints with sub-centimeter accuracy under the inherited refinement protocol while retaining text-conditioned motion quality. KV-Control reframes trajectory conditioning as lightweight memory retrieval, providing a small, precise, and transparent control interface for text-to-motion generation.
