# GARL: Game-Theoretic Reinforcement Learning for Multi-Agent Strategic Prioritisation

arXiv: https://arxiv.org/abs/2606.05002 · HTML: https://mlsanity.com/paper/2606.05002/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 12 of its 28 references that are in the map.
- First posted on arXiv 3 Jun 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 12 of 12)

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- [Self-Play Fine-Tuning Converts Weak Language Models to Strong Language Models](https://mlsanity.com/paper/2401.01335/) (2024)
- [REINFORCE++: Stabilizing Critic-Free Policy Optimization with Global Advantage Normalization](https://mlsanity.com/paper/2501.03262/) (2025)
- [Chatlaw: A Multi-Agent Legal Assistant based on a Role-Aligned Mixture-of-Experts Architecture](https://mlsanity.com/paper/2306.16092/) (2023)
- [GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents](https://mlsanity.com/paper/2406.06613/) (2024)
- [MAPoRL: Multi-Agent Post-Co-Training for Collaborative Large Language Models with Reinforcement Learning](https://mlsanity.com/paper/2502.18439/) (2025)
- [Self-playing Adversarial Language Game Enhances LLM Reasoning](https://mlsanity.com/paper/2404.10642/) (2024)
- [AgentCourt: Simulating Court with Adversarial Evolvable Lawyer Agents](https://mlsanity.com/paper/2408.08089/) (2024)
- [Contingency Games for Multi-Agent Interaction](https://mlsanity.com/paper/2304.05483/) (2023)
- [Generative AI for Game Theory-based Mobile Networking](https://mlsanity.com/paper/2404.09699/) (2024)
- [Resource allocation in dynamic multiagent systems](https://mlsanity.com/paper/2102.08317/) (2021)
- [LinguaGame: A Linguistically Grounded Game-Theoretic Paradigm for Multi-Agent Dialogue Generation](https://mlsanity.com/paper/2601.04516/) (2026)

## Abstract (arXiv)

LLM-based multi-agent systems are increasingly used for strategic decision-making tasks. In such settings, performance depends not only on individual model capabilities, but also on the policies by which agents interact and adapt. Multi-agent reinforcement learning can optimise these interaction policies, but its reward design often remains task-specific and weakly grounded in interaction structure. To address this gap, we propose GARL, a GAme-theoretic Reinforcement Learning framework for multi-agent strategic prioritisation. GARL formalises strategic prioritisation as a two-stage game: competing agents first allocate strategic resources over a shared candidate set, and a higher-level arbiter then produces the final ranking. The resulting game-theoretic utilities are converted into role-specific reinforcement signals, allowing policy optimisation to be guided by structured interaction. We instantiate GARL on issues-in-dispute ranking, where the goal is to prioritise core issues in legal proceedings. Experiments show that GARL improves ranking performance, enables small open-source LLMs to become competitive with a strong closed-source LLM under the same candidate-ranking setting, and yields gains in legal-domain competence and broader strategic decision-making. Overall, GARL demonstrates how game-theoretic interaction structure can be turned into reinforcement-learning objectives, providing a principled approach to policy optimisation in multi-agent strategic prioritisation.
