# MusaCoder: Native GPU Kernel Generation with Full-Stack Training on Moore Threads GPU

arXiv: https://arxiv.org/abs/2606.04847 · HTML: https://mlsanity.com/paper/2606.04847/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 52 references that are in the map.
- First posted on arXiv 3 Jun 2026.

## Builds on (most cited first, 30 of 34)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Self-Refine: Iterative Refinement with Self-Feedback](https://mlsanity.com/paper/2303.17651/) (2023)
- [Megatron-LM: Training Multi-Billion Parameter Language Models Using Model Parallelism](https://mlsanity.com/paper/1909.08053/) (2019)
- [Decoupled Weight Decay Regularization](https://mlsanity.com/paper/1711.05101/) (2017)
- [SWE-agent: Agent-Computer Interfaces Enable Automated Software Engineering](https://mlsanity.com/paper/2405.15793/) (2024)
- [SGLang: Efficient Execution of Structured Language Model Programs](https://mlsanity.com/paper/2312.07104/) (2023)
- [OpenHands: An Open Platform for AI Software Developers as Generalist Agents](https://mlsanity.com/paper/2407.16741/) (2024)
- [DeepSeek-V3.2: Pushing the Frontier of Open Large Language Models](https://mlsanity.com/paper/2512.02556/) (2025)
- [KernelBench: Can LLMs Write Efficient GPU Kernels?](https://mlsanity.com/paper/2502.10517/) (2025)
- [Liger Kernel: Efficient Triton Kernels for LLM Training](https://mlsanity.com/paper/2410.10989/) (2024)
- [Kevin: Multi-Turn RL for Generating CUDA Kernels](https://mlsanity.com/paper/2507.11948/) (2025)
- [CUDA-L1: Improving CUDA Optimization via Contrastive Reinforcement Learning](https://mlsanity.com/paper/2507.14111/) (2025)
- [Co-Evolving LLM Coder and Unit Tester via Reinforcement Learning](https://mlsanity.com/paper/2506.03136/) (2025)
- [CUDA Agent: Large-Scale Agentic RL for High-Performance CUDA Kernel Generation](https://mlsanity.com/paper/2602.24286/) (2026)
- [CudaForge: An Agent Framework with Hardware Feedback for CUDA Kernel Optimization](https://mlsanity.com/paper/2511.01884/) (2025)
- [CYCLE: Learning to Self-Refine the Code Generation](https://mlsanity.com/paper/2403.18746/) (2024)
- [Torch.fx: Practical Program Capture and Transformation for Deep Learning in Python](https://mlsanity.com/paper/2112.08429/) (2021)
- [AutoTriton: Automatic Triton Programming with Reinforcement Learning in LLMs](https://mlsanity.com/paper/2507.05687/) (2025)
- [Process-Supervised Reinforcement Learning for Code Generation](https://mlsanity.com/paper/2502.01715/) (2025)
- [QiMeng-Kernel: Macro-Thinking Micro-Coding Paradigm for LLM-Based High-Performance GPU Kernel Generation](https://mlsanity.com/paper/2511.20100/) (2025)
- [AutoKernel: Autonomous GPU Kernel Optimization via Iterative Agent-Driven Search](https://mlsanity.com/paper/2603.21331/) (2026)
- [Trust Region Masking for Long-Horizon LLM Reinforcement Learning](https://mlsanity.com/paper/2512.23075/) (2025)
- [KernelBlaster: Continual Cross-Task CUDA Optimization via Memory-Augmented In-Context Reinforcement Learning](https://mlsanity.com/paper/2602.14293/) (2026)
- [KernelBenchX: A Comprehensive Benchmark for Evaluating LLM-Generated GPU Kernels](https://mlsanity.com/paper/2605.04956/) (2026)

## Built on by (most cited first, 2 of 2)

- [LEAP: Lean Environment-Feedback via Adaptive Pruning for Code RL in GPU Kernel Generation](https://mlsanity.com/paper/2608.01804/) (2026)
- [Don't Regenerate, Debug: A Domain-Specific Agent for Repairing Near-Miss Hardware Operators](https://mlsanity.com/paper/2608.02712/) (2026)

## Abstract (arXiv)

Native GPU kernel generation turns high-level tensor programs into executable, efficient low-level code. Existing Large Language Models (LLMs) struggle with this task, while execution-based reinforcement learning suffers from sparse rewards, reward hacking, and training instability. We present MusaCoder, a full-stack training framework for native GPU kernel generation on CUDA and MUSA backends. MusaCoder combines progressive kernel-oriented data synthesis, diversity-preserving rejection fine-tuning, and execution-feedback Reinforcement Learning (RL) through MooreEval, a distributed verifier and reward environment. To stabilize RL, MusaCoder introduces PrimeEcho for first-turn-anchored multi-turn rewards, Buffered Dynamic Retry for recovering signals from all-failed hard samples, and MirrorPop for off-policy sequence filtering. Experiments on KernelBench and a MUSA-ported variant show that MusaCoder outperforms strong open-source and proprietary baselines in both correctness and empirical speedup, with the 9B model matching or exceeding frontier closed-source models and the 27B model establishing a new state of the art. These results demonstrate not only the effectiveness of full-stack execution-feedback training for native kernel generation, but also the capability of Moore Threads GPUs to support the complete LLM post-training stack, providing a practical foundation for large-model training and optimization on emerging accelerators.
