# From Ticks to Flows: Dynamics of Neural Reinforcement Learning in Continuous Environments

arXiv: https://arxiv.org/abs/2606.04275 · HTML: https://mlsanity.com/paper/2606.04275/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 15 of its 70 references that are in the map.
- First posted on arXiv 2 Jun 2026.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 15 of 15)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [A Convergence Theory for Deep Learning via Over-Parameterization](https://mlsanity.com/paper/1811.03962/) (2018)
- [Deep Neural Networks as Gaussian Processes](https://mlsanity.com/paper/1711.00165/) (2017)
- [Feature Learning in Infinite-Width Neural Networks](https://mlsanity.com/paper/2011.14522/) (2020)
- [A Convergence Analysis of Gradient Descent for Deep Linear Neural Networks](https://mlsanity.com/paper/1810.02281/) (2018)
- [The Principles of Deep Learning Theory](https://mlsanity.com/paper/2106.10165/) (2021)
- [Neural Policy Gradient Methods: Global Optimality and Rates of Convergence](https://mlsanity.com/paper/1909.01150/) (2019)
- [Towards Understanding the Role of Over-Parametrization in Generalization of Neural Networks](https://mlsanity.com/paper/1805.12076/) (2018)
- [The Ingredients of Real-World Robotic Reinforcement Learning](https://mlsanity.com/paper/2004.12570/) (2020)
- [Finite Depth and Width Corrections to the Neural Tangent Kernel](https://mlsanity.com/paper/1909.05989/) (2019)
- [Value Iteration in Continuous Actions, States and Time](https://mlsanity.com/paper/2105.04682/) (2021)
- [Learning Dynamics and Generalization in Reinforcement Learning](https://mlsanity.com/paper/2206.02126/) (2022)
- [Sublinear Regret for a Class of Continuous-Time Linear-Quadratic Reinforcement Learning Problems](https://mlsanity.com/paper/2407.17226/) (2024)

## Abstract (arXiv)

We present a novel theoretical framework for deep reinforcement learning (RL) in continuous environments by modeling the problem as a continuous-time stochastic process, drawing on insights from stochastic control. Building on previous work, we introduce a viable model of actor-critic algorithm that incorporates both exploration and stochastic transitions. For single-hidden-layer neural networks, we show that the state of the environment can be formulated as a two time scale process: the environment time and the gradient time. Within this formulation, we characterize how the time-dependent random variables that represent the environment's state and estimate of the cumulative discounted return evolve over gradient steps in the infinite width limit of two-layer networks. Using the theory of stochastic differential equations, we derive, for the first time in continuous RL, an equation describing the infinitesimal change in the state distribution at each gradient step, under a vanishingly small learning rate. Overall, our work provides a novel nonparametric formulation for studying overparametrized neural actor-critic algorithms. We empirically corroborate our theoretical result using a toy continuous control task.
