# SimuScene: Simulation-Ready Compositional 3D Scene Reconstruction from a Single Image

arXiv: https://arxiv.org/abs/2606.03994 · HTML: https://mlsanity.com/paper/2606.03994/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 54 of its 64 references that are in the map.
- First posted on arXiv 2 Jun 2026.

## Builds on (most cited first, 30 of 54)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [DINOv3](https://mlsanity.com/paper/2508.10104/) (2025)
- [Training Diffusion Models with Reinforcement Learning](https://mlsanity.com/paper/2305.13301/) (2023)
- [SimPO: Simple Preference Optimization with a Reference-Free Reward](https://mlsanity.com/paper/2405.14734/) (2024)
- [A General Theoretical Paradigm to Understand Learning from Human Preferences](https://mlsanity.com/paper/2310.12036/) (2023)
- [SAM 3: Segment Anything with Concepts](https://mlsanity.com/paper/2511.16719/) (2025)
- [Diffusion Model Alignment Using Direct Preference Optimization](https://mlsanity.com/paper/2311.12908/) (2023)
- [VideoCrafter2: Overcoming Data Limitations for High-Quality Video Diffusion Models](https://mlsanity.com/paper/2401.09047/) (2024)
- [ORPO: Monolithic Preference Optimization without Reference Model](https://mlsanity.com/paper/2403.07691/) (2024)
- [CAT3D: Create Anything in 3D with Multi-View Diffusion Models](https://mlsanity.com/paper/2405.10314/) (2024)
- [FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects](https://mlsanity.com/paper/2312.08344/) (2023)
- [ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis](https://mlsanity.com/paper/2409.02048/) (2024)
- [GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control](https://mlsanity.com/paper/2503.03751/) (2025)
- [MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Details](https://mlsanity.com/paper/2507.02546/) (2025)
- [Using Human Feedback to Fine-tune Diffusion Models without Any Reward Model](https://mlsanity.com/paper/2311.13231/) (2023)
- [StreamingT2V: Consistent, Dynamic, and Extendable Long Video Generation from Text](https://mlsanity.com/paper/2403.14773/) (2024)
- [SAM 3D: 3Dfy Anything in Images](https://mlsanity.com/paper/2511.16624/) (2025)
- [LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes](https://mlsanity.com/paper/2311.13384/) (2023)
- [WonderWorld: Interactive 3D Scene Generation from a Single Image](https://mlsanity.com/paper/2406.09394/) (2024)
- [Stable Virtual Camera: Generative View Synthesis with Diffusion Models](https://mlsanity.com/paper/2503.14489/) (2025)
- [Aria Digital Twin: A New Benchmark Dataset for Egocentric 3D Machine Perception](https://mlsanity.com/paper/2306.06362/) (2023)
- [GPT-4V(ision) is a Human-Aligned Evaluator for Text-to-3D Generation](https://mlsanity.com/paper/2401.04092/) (2024)
- [MIDI: Multi-Instance Diffusion for Single Image to 3D Scene Generation](https://mlsanity.com/paper/2412.03558/) (2024)

## Built on by (most cited first, 5 of 5)

- [φ-Scene: Physically Grounded Image-to-3D Scene Reconstruction](https://mlsanity.com/paper/2606.21596/) (2026)
- [φ-RIE: From Photorealistic Reconstruction to Interactive Environments](https://mlsanity.com/paper/2609.26795/) (2026)
- [CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumes](https://mlsanity.com/paper/2609.36024/) (2026)
- [Tetris3D: 3D Scene Generation With Objects That Fit Together](https://mlsanity.com/paper/2610.10539/) (2026)
- [PhySGA: A Physics-Space Grounded Agentic Framework for Generalizable and Interactive 3D Composition](https://mlsanity.com/paper/2610.20560/) (2026)

## Abstract (arXiv)

Reconstructing interactive, simulation-ready 3D scenes from a single image is a critical bottleneck for robotic manipulation. While recent single-image lifters recover plausible per-object shapes, composing them yields scenes that collapse under physical simulation due to interpenetrating, hovering, or sinking objects. Existing physics-aware methods address this strictly as a post-hoc layout correction, leaving the underlying geometric errors unresolved. To address this, we introduce SimuScene, a compositional 3D reconstruction pipeline that puts physics in the loop of shape and layout estimation. Rather than using physics merely for layout cleanup, we utilize the physics engine as a diagnostic measurement tool during the generative process itself. By diagnostically simulating reconstructed objects under gravity, we convert penetration and support failures into quantitative correction signals that drive gravity-axis stretching and amodal shape resampling. This physics-informed feedback loop mitigates accumulated reconstruction errors and produces a stable, simulation-ready compositional 3D scene. Extensive experiments demonstrate state-of-the-art performance on physical stability and geometric alignment benchmarks. We further highlight SimuScene's utility by deploying reconstructed environments in humanoid control and robot-arm manipulation tasks.
