# SplitAdapter: Load-Aware Humanoid Loco-Manipulation via Factorized Adaptation

arXiv: https://arxiv.org/abs/2606.03297 · HTML: https://mlsanity.com/paper/2606.03297/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Humanoid and legged locomotion world models, one of 11 directions in World models.
- Builds on 14 of its 32 references that are in the map.
- First posted on arXiv 2 Jun 2026.

## Placed in

- World models / [Humanoid and legged locomotion world models](https://mlsanity.com/wm/humanoid-and-legged-locomotion-world-models/)

## Builds on (most cited first, 14 of 14)

- [OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction](https://mlsanity.com/paper/2509.26633/) (2025)
- [Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learning](https://mlsanity.com/paper/2408.14472/) (2024)
- [Robotic World Model: A Neural Network Simulator for Robust Policy Optimization in Robotics](https://mlsanity.com/paper/2501.10100/) (2025)
- [ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learning](https://mlsanity.com/paper/2510.05070/) (2025)
- [FALCON: Learning Force-Adaptive Humanoid Loco-Manipulation](https://mlsanity.com/paper/2505.06776/) (2025)
- [HDMI: Learning Interactive Humanoid Whole-Body Control from Human Videos](https://mlsanity.com/paper/2509.16757/) (2025)
- [Track Any Motions under Any Disturbances](https://mlsanity.com/paper/2509.13833/) (2025)
- [VisualMimic: Visual Humanoid Loco-Manipulation via Motion Tracking and Generation](https://mlsanity.com/paper/2509.20322/) (2025)
- [PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System](https://mlsanity.com/paper/2510.11072/) (2025)
- [Learning Humanoid Locomotion with World Model Reconstruction](https://mlsanity.com/paper/2502.16230/) (2025)
- [DemoHLM: From One Demonstration to Generalizable Humanoid Loco-Manipulation](https://mlsanity.com/paper/2510.11258/) (2025)
- [ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulation](https://mlsanity.com/paper/2603.03279/) (2026)
- [HAIC: Humanoid Agile Object Interaction Control via Dynamics-Aware World Model](https://mlsanity.com/paper/2602.11758/) (2026)
- [Pro-HOI: Perceptive Root-guided Humanoid-Object Interaction](https://mlsanity.com/paper/2603.01126/) (2026)

## Built on by (most cited first, 3 of 3)

- [Self-Evolving AI for Humanoids: Mechanisms, Safety, and Evaluation of Post-Deployment Self-Improvement](https://mlsanity.com/paper/2609.13236/) (2026)
- [Learning Multi-Humanoid Pickup and Transport via Decentralized Object-Centric Control](https://mlsanity.com/paper/2609.17824/) (2026)
- [HULK: Learning Whole-Body Forceful Loco-Manipulation for Humanoids](https://mlsanity.com/paper/2610.08970/) (2026)

## Abstract (arXiv)

Humanoid loco-manipulation requires stable whole-body control under varying object masses and pickup/placement heights. This becomes particularly challenging in sim-to-real transfer, where object-induced load variation and robot-side dynamics mismatch interact during physical contact. Existing history-based adapters often compress these factors into a single latent representation, which can weaken robustness under heavy-load manipulation. We propose SplitAdapter: Load-Aware Humanoid Loco-Manipulation via Factorized Adaptation, which freezes a pretrained box manipulation policy and extends it with object/load and dynamics-aware context encoders trained with split world-model objectives, GRL-based cross-adversarial regularization, and hierarchical Feature-wise Linear Modulation (FiLM). In sim-to-sim experiments and real-world deployment, SplitAdapter improves Full-task success over the base policy and world-model FiLM baselines across object masses of 2, 4, and 6 kg and pickup/placement heights of 0, 30, and 60 cm, with the largest improvements under heavy-load conditions.
