# OF3GS: On-the-Fly Feed-Forward 3D Gaussian Splatting from Unposed Images

arXiv: https://arxiv.org/abs/2606.03254 · HTML: https://mlsanity.com/paper/2606.03254/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 32 references that are in the map.
- First posted on arXiv 2 Jun 2026.

## Builds on (most cited first, 20 of 20)

- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [DepthSplat: Connecting Gaussian Splatting and Depth](https://mlsanity.com/paper/2410.13862/) (2024)
- [No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images](https://mlsanity.com/paper/2410.24207/) (2024)
- [AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views](https://mlsanity.com/paper/2505.23716/) (2025)
- [FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Views](https://mlsanity.com/paper/2502.12138/) (2025)
- [VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality](https://mlsanity.com/paper/2401.16663/) (2024)
- [FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenes](https://mlsanity.com/paper/2405.17958/) (2024)
- [STream3R: Scalable Sequential 3D Reconstruction with Causal Transformer](https://mlsanity.com/paper/2508.10893/) (2025)
- [WorldMirror: Universal 3D World Reconstruction with Any-Prior Prompting](https://mlsanity.com/paper/2510.10726/) (2025)
- [On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images](https://mlsanity.com/paper/2506.05558/) (2025)
- [VicaSplat: A Single Run is All You Need for 3D Gaussian Splatting and Camera Estimation from Unposed Video Frames](https://mlsanity.com/paper/2503.10286/) (2025)
- [StreamGS: Online Generalizable Gaussian Splatting Reconstruction for Unposed Image Streams](https://mlsanity.com/paper/2503.06235/) (2025)
- [LongSplat: Online Generalizable 3D Gaussian Splatting from Long Sequence Images](https://mlsanity.com/paper/2507.16144/) (2025)
- [ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representation](https://mlsanity.com/paper/2510.08551/) (2025)
- [GaVS: 3D-Grounded Video Stabilization via Temporally-Consistent Local Reconstruction and Rendering](https://mlsanity.com/paper/2506.23957/) (2025)
- [On-the-Fly SfM: What you capture is What you get](https://mlsanity.com/paper/2309.11883/) (2023)
- [Gaussian On-the-Fly Splatting: A Progressive Framework for Robust Near Real-Time 3DGS Optimization](https://mlsanity.com/paper/2503.13086/) (2025)
- [SaLon3R: Structure-aware Long-term Generalizable 3D Reconstruction from Unposed Images](https://mlsanity.com/paper/2510.15072/) (2025)
- [OnlineX: Unified Online 3D Reconstruction and Understanding with Active-to-Stable State Evolution](https://mlsanity.com/paper/2603.02134/) (2026)

## Built on by (most cited first, 1 of 1)

- [StreamSplat: Streaming Feed-Forward 3D Gaussian Splatting](https://mlsanity.com/paper/2608.01659/) (2026)

## Abstract (arXiv)

Feed-forward 3D Gaussian Splatting (3DGS) enables efficient and high-fidelity novel view synthesis (NVS) from offline image sequences. However, achieving on-the-fly NVS from unposed images remains challenging: the system must reconstruct renderable 3D Gaussians as images arrive, without access to future observations. Although online feed-forward geometry methods have been developed for causal depth and point-cloud recovery, directly adapting them to NVS often leads to severe rendering artifacts because Gaussian-based rendering demands stricter multi-view consistency in primitive scale and pose-geometry alignment. Even minor deviations can accumulate under causal inference and visibly degrade rendering quality. To this end, we propose OF3GS, a feed-forward framework for efficient and high-quality on-the-fly NVS from sparse-view unposed images under causal constraints. We introduce two mechanisms for causal geometric stability: a Decoupled Intrinsic Recovery Head that mitigates cumulative camera-intrinsic bias and scene-scale jitter, and Dynamic Point Refinement Offsets that relax rigid unprojection to compensate for coupled pose-depth drift. Extensive experiments show that OF3GS outperforms online baselines and approaches offline feed-forward 3DGS methods under comparable sparse-input settings. It also remains memory-feasible with denser inputs. Homepage: https://richardchen225.github.io/of3gs/
