# Too Much of a Good Thing: When sim2real Efforts Impede Policy Learning (And What to Do About It)

arXiv: https://arxiv.org/abs/2606.02636 · HTML: https://mlsanity.com/paper/2606.02636/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 8 of its 17 references that are in the map.
- First posted on arXiv 30 May 2026.

## Builds on (most cited first, 8 of 8)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments](https://mlsanity.com/paper/2301.04195/) (2023)
- [Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control](https://mlsanity.com/paper/2401.16889/) (2024)
- [MuJoCo Playground](https://mlsanity.com/paper/2502.08844/) (2025)
- [Motion Policy Networks](https://mlsanity.com/paper/2210.12209/) (2022)
- [High-Performance Reinforcement Learning on Spot: Optimizing Simulation Parameters with Distributional Measures](https://mlsanity.com/paper/2504.17857/) (2025)
- [Impact of Static Friction on Sim2Real in Robotic Reinforcement Learning](https://mlsanity.com/paper/2503.01255/) (2025)

## Abstract (arXiv)

While sim2real efforts are necessary for effective policy transfer to hardware, there is such a thing as too much of a good thing. We argue that sim2real efforts have led to misaligned incentives with policy learning, resulting in simulator lock in and poor policy exploration due to the unreasonable constraints imposed by the real world. We offer a diagnosis and explanation of the current status of the problem, and propose a potential solution via a sim2sim2real paradigm that leverages the robot's kinematics as the sole design constraint.
