# Geometry-Aware Implicit Memory for Video World Models

arXiv: https://arxiv.org/abs/2606.02436 · HTML: https://mlsanity.com/paper/2606.02436/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 67 of its 71 references that are in the map.
- First posted on arXiv 1 Jun 2026.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)

## Builds on (most cited first, 30 of 67)

- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Representation Alignment for Generation: Training Diffusion Transformers Is Easier Than You Think](https://mlsanity.com/paper/2410.06940/) (2024)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [MotionCtrl: A Unified and Flexible Motion Controller for Video Generation](https://mlsanity.com/paper/2312.03641/) (2023)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [CameraCtrl: Enabling Camera Control for Text-to-Video Generation](https://mlsanity.com/paper/2404.02101/) (2024)
- [GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control](https://mlsanity.com/paper/2503.03751/) (2025)
- [Diffusion for World Modeling: Visual Details Matter in Atari](https://mlsanity.com/paper/2405.12399/) (2024)
- [Diffusion Models Are Real-Time Game Engines](https://mlsanity.com/paper/2408.14837/) (2024)
- [3D Reconstruction with Spatial Memory](https://mlsanity.com/paper/2408.16061/) (2024)
- [Unified World Models: Coupling Video and Action Diffusion for Pretraining on Large Robotic Datasets](https://mlsanity.com/paper/2504.02792/) (2025)
- [Matrix-game 2.0: An open-source real-time and streaming interactive world model](https://mlsanity.com/paper/2508.13009/) (2025)
- [GAIA-2: A Controllable Multi-View Generative World Model for Autonomous Driving](https://mlsanity.com/paper/2503.20523/) (2025)
- [FreeNoise: Tuning-Free Longer Video Diffusion via Noise Rescheduling](https://mlsanity.com/paper/2310.15169/) (2023)
- [ViPE: Video Pose Engine for 3D Geometric Perception](https://mlsanity.com/paper/2508.10934/) (2025)
- [WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling](https://mlsanity.com/paper/2512.14614/) (2025)
- [WorldMem: Long-term Consistent World Simulation with Memory](https://mlsanity.com/paper/2504.12369/) (2025)
- [Ctrl-World: A Controllable Generative World Model for Robot Manipulation](https://mlsanity.com/paper/2510.10125/) (2025)
- [Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval](https://mlsanity.com/paper/2506.03141/) (2025)
- [Advancing Open-source World Models](https://mlsanity.com/paper/2601.20540/) (2026)
- [FIFO-Diffusion: Generating Infinite Videos from Text without Training](https://mlsanity.com/paper/2405.11473/) (2024)
- [Video World Models with Long-term Spatial Memory](https://mlsanity.com/paper/2506.05284/) (2025)

## Built on by (most cited first, 13 of 13)

- [VideoWeave: Unlocking Geometric Consistency in Video Generation via Joint Geometry-Video Modeling](https://mlsanity.com/paper/2606.14162/) (2026)
- [WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory](https://mlsanity.com/paper/2609.24984/) (2026)
- [ContextMaster: Interactive Multi-Shot Video Creation via Fixed-Budget Sparse Context Routing](https://mlsanity.com/paper/2608.04956/) (2026)
- [World in World: Explore the World with World Models](https://mlsanity.com/paper/2609.11548/) (2026)
- [Honeycomb: Constant-Size Scene Memory Representation for Video World Models](https://mlsanity.com/paper/2609.37690/) (2026)
- [LOCI: Spatial Linear Memory for Streaming World Models](https://mlsanity.com/paper/2609.40222/) (2026)
- [Spatial Memory Intelligence: Endowing World Models with Understanding-Driven Long-Term Memory](https://mlsanity.com/paper/2610.02521/) (2026)
- [HLA-WM: Hybrid Linear Attention for Long-Horizon Video World Models](https://mlsanity.com/paper/2610.05739/) (2026)
- [Learning to Retrieve: Internalizing Memory Retrieval for Video World Models](https://mlsanity.com/paper/2610.11444/) (2026)
- [GLIMPSE: Global-Local Indexing with Multi-Precision Spectral Encoding for Explorable Video World Models](https://mlsanity.com/paper/2610.13706/) (2026)
- [World-T3: Test-Time Training as Persistent Memory for Real-Time Video World Models](https://mlsanity.com/paper/2610.17434/) (2026)
- [4LC: 4D Latent Cache for Efficient Conditioning in Dynamic World Modeling](https://mlsanity.com/paper/2610.17625/) (2026)
- [Long-horizon Video Generation with Slot Memory Addressed By Region Tokens](https://mlsanity.com/paper/2610.19257/) (2026)

## Abstract (arXiv)

Video world models aim to simulate controllable visual environments, but long-horizon rollouts depend on what the model remembers after observations leave its native context window. Explicit memories retain frames or online 3D reconstructions, which can suffer from heuristic retrieval errors, redundant appearance storage, or reconstruction artifacts. Implicit memories compress history into a compact state, but existing designs are not explicitly constrained to encode cross-view scene geometry. We propose GIM-World, a geometry-aware implicit memory framework for video world models. A lightweight transformer encoder compresses variable-length history into fixed-size memory tokens, a camera-queryable geometry head distills 3D scene structure from a frozen foundation model into the memory during training, and an information-guided pruning rule keeps encoding cost bounded as history grows. The geometry teacher is discarded at inference, leaving a lightweight memory module. Experiments on MIND show that GIM-World better preserves long-horizon geometric and visual consistency than both explicit- and implicit-memory baselines.
