# Learning Action-Conditional and Object-Centric Gaussian Splatting World Models for Rigid Objects

arXiv: https://arxiv.org/abs/2606.01950 · HTML: https://mlsanity.com/paper/2606.01950/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 30 of its 38 references that are in the map.
- First posted on arXiv 1 Jun 2026.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)

## Builds on (most cited first, 30 of 30)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Optuna: A Next-generation Hyperparameter Optimization Framework](https://mlsanity.com/paper/1907.10902/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenes](https://mlsanity.com/paper/1711.00199/) (2017)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Point Transformer V2: Grouped Vector Attention and Partition-based Pooling](https://mlsanity.com/paper/2210.05666/) (2022)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AI](https://mlsanity.com/paper/2410.00425/) (2024)
- [PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation](https://mlsanity.com/paper/2404.13026/) (2024)
- [ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulation](https://mlsanity.com/paper/2403.08321/) (2024)
- [Sample-efficient Cross-Entropy Method for Real-time Planning](https://mlsanity.com/paper/2008.06389/) (2020)
- [Learning Multi-Object Dynamics with Compositional Neural Radiance Fields](https://mlsanity.com/paper/2202.11855/) (2022)
- [Predictive Sampling: Real-time Behaviour Synthesis with MuJoCo](https://mlsanity.com/paper/2212.00541/) (2022)
- [Dynamic 3D Gaussian Tracking for Graph-Based Neural Dynamics Modeling](https://mlsanity.com/paper/2410.18912/) (2024)
- [Learning with 3D rotations, a hitchhiker's guide to SO(3)](https://mlsanity.com/paper/2404.11735/) (2024)
- [GWM: Towards Scalable Gaussian World Models for Robotic Manipulation](https://mlsanity.com/paper/2508.17600/) (2025)
- [Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting](https://mlsanity.com/paper/2411.12789/) (2024)
- [ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting](https://mlsanity.com/paper/2507.15454/) (2025)
- [PIN-WM: Learning Physics-INformed World Models for Non-Prehensile Manipulation](https://mlsanity.com/paper/2504.16693/) (2025)
- [GAF: Gaussian Action Field as a 4D Representation for Dynamic World Modeling in Robotic Manipulation](https://mlsanity.com/paper/2506.14135/) (2025)
- [ManiGaussian++: General Robotic Bimanual Manipulation with Hierarchical Gaussian World Model](https://mlsanity.com/paper/2506.19842/) (2025)
- [Learning 3D-Gaussian Simulators from RGB Videos](https://mlsanity.com/paper/2503.24009/) (2025)
- [ContactGaussian-WM: Learning Physics-Grounded World Model from Videos](https://mlsanity.com/paper/2602.11021/) (2026)
- [Learning Physics-Grounded 4D Dynamics with Neural Gaussian Force Fields](https://mlsanity.com/paper/2602.00148/) (2026)
- [Judo: A User-Friendly Open-Source Package for Sampling-Based Model Predictive Control](https://mlsanity.com/paper/2506.17184/) (2025)
- [Gaussian Splatting Visual MPC for Granular Media Manipulation](https://mlsanity.com/paper/2410.09740/) (2024)

## Built on by (most cited first, 1 of 1)

- [Beyond Instance Slots: Semantically Rich World Models for Physical Interaction Planning](https://mlsanity.com/paper/2608.22294/) (2026)

## Abstract (arXiv)

World models enable intelligent agents to predict the consequences of their actions on the environment. In this paper, we propose Multi Rigid Object Gaussian World Model (MRO-GWM), a novel model that learns action-conditional dynamics of rigid objects in 3D. By representing the scene by object-centric Gaussians, we can represent arbitrary object shapes and multi-object scenes. We develop a novel spatio-temporal transformer architecture that predicts future rigid body motion from a history of object Gaussians and future actions. Objects are represented by their Gaussians in a canonical frame, which allows for describing object motion as rigid body transformation. Our model is trained on reconstructions from multiple viewpoints, which requires the model to handle partial observations of objects due to occlusions. We analyze prediction performance of our approach on synthetic datasets composed of typical household objects with multi-object dynamics and interactions by a robot end effector. We also evaluate our model in model-predictive control for non-prehensile manipulation in simulation.
