# RDA: Reward Design Agent for Reinforcement Learning

arXiv: https://arxiv.org/abs/2606.01672 · HTML: https://mlsanity.com/paper/2606.01672/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 44 of its 52 references that are in the map.
- First posted on arXiv 1 Jun 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)
- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 44)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [The AI Scientist: Towards Fully Automated Open-Ended Scientific Discovery](https://mlsanity.com/paper/2408.06292/) (2024)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training](https://mlsanity.com/paper/2210.00030/) (2022)
- [Language to Rewards for Robotic Skill Synthesis](https://mlsanity.com/paper/2306.08647/) (2023)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Reward Design with Language Models](https://mlsanity.com/paper/2303.00001/) (2023)
- [ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AI](https://mlsanity.com/paper/2410.00425/) (2024)
- [Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learning](https://mlsanity.com/paper/1809.02925/) (2018)
- [Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes](https://mlsanity.com/paper/2408.03539/) (2024)
- [Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning](https://mlsanity.com/paper/2310.12921/) (2023)
- [RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback](https://mlsanity.com/paper/2402.03681/) (2024)
- [RoboCLIP: One Demonstration is Enough to Learn Robot Policies](https://mlsanity.com/paper/2310.07899/) (2023)
- [MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting](https://mlsanity.com/paper/2409.14393/) (2024)
- [HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation](https://mlsanity.com/paper/2403.10506/) (2024)
- [Variational Discriminator Bottleneck: Improving Imitation Learning, Inverse RL, and GANs by Constraining Information Flow](https://mlsanity.com/paper/1810.00821/) (2018)
- [Reward (Mis)design for Autonomous Driving](https://mlsanity.com/paper/2104.13906/) (2021)
- [Vision Language Models are In-Context Value Learners](https://mlsanity.com/paper/2411.04549/) (2024)
- [Few-Shot Preference Learning for Human-in-the-Loop RL](https://mlsanity.com/paper/2212.03363/) (2022)
- [DrEureka: Language Model Guided Sim-To-Real Transfer](https://mlsanity.com/paper/2406.01967/) (2024)
- [Video Prediction Models as Rewards for Reinforcement Learning](https://mlsanity.com/paper/2305.14343/) (2023)
- [SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning](https://mlsanity.com/paper/2410.09754/) (2024)
- [A Vision-Language-Action-Critic Model for Robotic Real-World Reinforcement Learning](https://mlsanity.com/paper/2509.15937/) (2025)
- [Learning Navigation Behaviors End-to-End with AutoRL](https://mlsanity.com/paper/1809.10124/) (2018)
- [Vision-Language Models as a Source of Rewards](https://mlsanity.com/paper/2312.09187/) (2023)
- [Language Instructed Reinforcement Learning for Human-AI Coordination](https://mlsanity.com/paper/2304.07297/) (2023)

## Built on by (most cited first, 3 of 3)

- [InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation](https://mlsanity.com/paper/2610.02196/) (2026)
- [A Bird's-Eye View of Iterative Reward Design](https://mlsanity.com/paper/2610.04364/) (2026)
- [FARL: A Fully Automated Pipeline of RL Interface and Solver Design](https://mlsanity.com/paper/2610.15691/) (2026)

## Abstract (arXiv)

Reinforcement learning has enabled the acquisition of impressive robotic skills, but typically requires hand-crafted reward functions that are slow to design and difficult to align with human intentions. Recent work, such as Eureka, automates reward design by using an LLM to iteratively generate and refine reward code from task descriptions. However, they rely on coarse feedback signals such as success rate, which provide little semantic insight into the learned behavior. As a result, their trained policies achieve the final goal but are frequently poorly aligned with task instructions. We introduce the Reward Design Agent (RDA), a VLM-based agentic framework that injects semantic understanding into reward design. RDA decomposes tasks, visually evaluates trajectories, summarizes failure modes, and iteratively revises reward code to better align with task instructions. Across 12 tabletop manipulation tasks from ManiSkill and 4 whole-body manipulation tasks from HumanoidBench, RDA produces policies substantially more instruction-aligned than those of other baselines, while achieving comparable task success rates. Videos and the generated reward code are available on https://nitinkamra1992.github.io/reward-design-agent.
