# MPMWorlds: Material-Point-Method Simulations for Inferring and Extrapolating Physical Dynamics

arXiv: https://arxiv.org/abs/2606.01538 · HTML: https://mlsanity.com/paper/2606.01538/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 17 of its 24 references that are in the map.
- First posted on arXiv 1 Jun 2026.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 17 of 17)

- [Self-Instruct: Aligning Language Models with Self-Generated Instructions](https://mlsanity.com/paper/2212.10560/) (2022)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Interaction Networks for Learning about Objects, Relations and Physics](https://mlsanity.com/paper/1612.00222/) (2016)
- [CLEVRER: CoLlision Events for Video REpresentation and Reasoning](https://mlsanity.com/paper/1910.01442/) (2019)
- [VideoPhy: Evaluating Physical Commonsense for Video Generation](https://mlsanity.com/paper/2406.03520/) (2024)
- [How Far is Video Generation from World Model: A Physical Law Perspective](https://mlsanity.com/paper/2411.02385/) (2024)
- [Towards World Simulator: Crafting Physical Commonsense-Based Benchmark for Video Generation](https://mlsanity.com/paper/2410.05363/) (2024)
- [Physion: Evaluating Physical Prediction from Vision in Humans and Machines](https://mlsanity.com/paper/2106.08261/) (2021)
- [VideoPhy-2: A Challenging Action-Centric Physical Commonsense Evaluation in Video Generation](https://mlsanity.com/paper/2503.06800/) (2025)
- [PHYRE: A New Benchmark for Physical Reasoning](https://mlsanity.com/paper/1908.05656/) (2019)
- [PHYBench: Holistic Evaluation of Physical Perception and Reasoning in Large Language Models](https://mlsanity.com/paper/2504.16074/) (2025)
- [Physion++: Evaluating Physical Scene Understanding that Requires Online Inference of Different Physical Properties](https://mlsanity.com/paper/2306.15668/) (2023)
- [LikePhys: Evaluating Intuitive Physics Understanding in Video Diffusion Models via Likelihood Preference](https://mlsanity.com/paper/2510.11512/) (2025)
- [I-PHYRE: Interactive Physical Reasoning](https://mlsanity.com/paper/2312.03009/) (2023)
- [PhysCodeBench: Benchmarking Physics-Aware Symbolic Simulation of 3D Scenes via Self-Corrective Multi-Agent Refinement](https://mlsanity.com/paper/2604.23580/) (2026)
- [VisPhyWorld: Probing Physical Reasoning via Code-Driven Video Reconstruction](https://mlsanity.com/paper/2602.13294/) (2026)

## Built on by (most cited first, 5 of 5)

- [Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoning](https://mlsanity.com/paper/2608.27549/) (2026)
- [4DCodeBench: Benchmarking Agents on Inverse Graphics of Dynamic Scenes](https://mlsanity.com/paper/2610.03715/) (2026)
- [S2PD: Serial-to-Parallel Diffusion for Physically and Logically Consistent Video Generation](https://mlsanity.com/paper/2610.06847/) (2026)
- [ExeWorldBench: Benchmarking Code-Based Executable 3D World Modeling](https://mlsanity.com/paper/2610.15166/) (2026)
- [PhysCodeGym: Benchmarking Coding Agents for Physically Verifiable 4D Reconstruction](https://mlsanity.com/paper/2610.17288/) (2026)

## Abstract (arXiv)

To study the ability to infer physical dynamics from videos and extrapolate them forward in time, we assemble a dataset of 2D Material Point Method (MPM) physical simulations covering rich physical phenomena such as deformable objects, fluids, kinetic objects, and emitters. We study code generation and video diffusion approaches on this dataset, identifying their strengths and weaknesses by varying the amount of physically relevant side information. The code generation model, beyond giving a working demonstration of automatic synthesis of MPM simulations, reveals that such an approach struggles with inferring physical parameters from visual input, but relative to video diffusion, produces physically and temporally stable extrapolations forward in time, while the video diffusion model more strongly identifies geometric properties from visual input but produces physically implausible extrapolations.
