# SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapes

arXiv: https://arxiv.org/abs/2606.01518 · HTML: https://mlsanity.com/paper/2606.01518/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 40 of its 44 references that are in the map.
- First posted on arXiv 1 Jun 2026.

## Builds on (most cited first, 30 of 40)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Learning Category-Specific Mesh Reconstruction from Image Collections](https://mlsanity.com/paper/1803.07549/) (2018)
- [3D Menagerie: Modeling the 3D shape and pose of animals](https://mlsanity.com/paper/1611.07700/) (2016)
- [BANMo: Building Animatable 3D Neural Models from Many Casual Videos](https://mlsanity.com/paper/2112.12761/) (2021)
- [DreamGaussian4D: Generative 4D Gaussian Splatting](https://mlsanity.com/paper/2312.17142/) (2023)
- [Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Video](https://mlsanity.com/paper/2011.08627/) (2020)
- [SV4D: Dynamic 3D Content Generation with Multi-Frame and Multi-View Consistency](https://mlsanity.com/paper/2407.17470/) (2024)
- [One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformer](https://mlsanity.com/paper/2303.16160/) (2023)
- [LASR: Learning Articulated Shape Reconstruction from a Monocular Video](https://mlsanity.com/paper/2105.02976/) (2021)
- [MagicPony: Learning Articulated 3D Animals in the Wild](https://mlsanity.com/paper/2211.12497/) (2022)
- [TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos](https://mlsanity.com/paper/2403.17346/) (2024)
- [4Diffusion: Multi-view Video Diffusion Model for 4D Generation](https://mlsanity.com/paper/2405.20674/) (2024)
- [MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Space](https://mlsanity.com/paper/2503.15451/) (2025)
- [Generating Human Interaction Motions in Scenes with Text Control](https://mlsanity.com/paper/2404.10685/) (2024)
- [LASSIE: Learning Articulated Shapes from Sparse Image Ensemble via 3D Part Discovery](https://mlsanity.com/paper/2207.03434/) (2022)
- [SV4D 2.0: Enhancing Spatio-Temporal Consistency in Multi-View Video Diffusion for High-Quality 4D Generation](https://mlsanity.com/paper/2503.16396/) (2025)
- [RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assets](https://mlsanity.com/paper/2502.09615/) (2025)
- [MagicArticulate: Make Your 3D Models Articulation-Ready](https://mlsanity.com/paper/2502.12135/) (2025)
- [Puppeteer: Rig and Animate Your 3D Models](https://mlsanity.com/paper/2508.10898/) (2025)
- [AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2403.17934/) (2024)
- [Motion Anything: Any to Motion Generation](https://mlsanity.com/paper/2503.06955/) (2025)
- [AnyTop: Character Animation Diffusion with Any Topology](https://mlsanity.com/paper/2502.17327/) (2025)
- [PACE: Human and Camera Motion Estimation from in-the-wild Videos](https://mlsanity.com/paper/2310.13768/) (2023)

## Abstract (arXiv)

Motion generation for rigged shapes is vital for scalable 4D asset production. However, template-based methods are limited by specific topologies and fail to generalize across diverse morphologies. Conversely, per-case optimization is computationally expensive, susceptible to local optima, and highly sensitive to viewpoint-induced ambiguities. In this paper, we present SkelMo, a diffusion-based framework designed for category-agnostic skeletal animation generation from 2D video guidance. To overcome the scarcity of high-quality training data, we have curated a large-scale dynamic dataset comprising approximately 20,000 diverse 3D animations, each featuring complete textures, skeletal rigging, and a wide array of comprehensive animation sequences. To bridge the kinematic gap between 2D visual motion cues and heterogeneous 3D skeletal structures, we propose a structural-semantic injection mechanism. Our model integrates texture and semantic attributes directly into skeletal joint representations. This allows it to map perceived visual dynamics to specific joint hierarchies and their functional roles. This enables SkelMo to synthesize high-fidelity animations that maintain anatomical consistency across a vast range of unseen categories, from existing biological species to fantastical beings. Extensive experiments demonstrate that our approach significantly outperforms existing methods, setting a new state-of-the-art benchmark for robust and efficient 4D asset generation. Project Page: https://research.davytao.me/skelmo/.
