# DENSER: Depth-Guided Ensemble with Staged EFA-GS Reconstruction for Soccer Novel View Synthesis

arXiv: https://arxiv.org/abs/2606.01419 · HTML: https://mlsanity.com/paper/2606.01419/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 5 of its 6 references that are in the map.
- First posted on arXiv 31 May 2026.

## Builds on (most cited first, 5 of 5)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [Triangle Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2505.19175/) (2025)

## Abstract (arXiv)

We propose DENSER, a Depth-guided ENSemble with Staged EFA-GS Reconstruction for soccer novel view synthesis. DENSER extends EFA-GS with three key contributions: (1) camera-height-based loss weighting that prioritises ground-level broadcast views, (2) monocular depth supervision from Depth-Anything-V2 to regularise geometry in textureless regions, and (3) a three-model pixel-average ensemble whose members diverge from a shared base checkpoint by varying training length and Gaussian scale clamping. On five held-out challenge scenes we achieve a mean PSNR of 29.89 dB, SSIM of 0.791, and LPIPS of 0.366.
