# Temporally-Aligned Evaluation for Audio-Driven Talking Head Generation

arXiv: https://arxiv.org/abs/2606.01031 · HTML: https://mlsanity.com/paper/2606.01031/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Diffusion and multimodal model alignment, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 37 of its 54 references that are in the map.
- First posted on arXiv 31 May 2026.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Diffusion and multimodal model alignment](https://mlsanity.com/alignment/diffusion-and-multimodal-model-alignment/)

## Builds on (most cited first, 30 of 37)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [Diffusion Models in Vision: A Survey](https://mlsanity.com/paper/2209.04747/) (2022)
- [VoxCeleb2: Deep Speaker Recognition](https://mlsanity.com/paper/1806.05622/) (2018)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation](https://mlsanity.com/paper/2211.12194/) (2022)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [Soft-DTW: a Differentiable Loss Function for Time-Series](https://mlsanity.com/paper/1703.01541/) (2017)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)
- [CelebV-HQ: A Large-Scale Video Facial Attributes Dataset](https://mlsanity.com/paper/2207.12393/) (2022)
- [Talking Face Generation by Adversarially Disentangled Audio-Visual Representation](https://mlsanity.com/paper/1807.07860/) (2018)
- [FaceFormer: Speech-Driven 3D Facial Animation with Transformers](https://mlsanity.com/paper/2112.05329/) (2021)
- [A Survey on Video Diffusion Models](https://mlsanity.com/paper/2310.10647/) (2023)
- [LivePortrait: Efficient Portrait Animation with Stitching and Retargeting Control](https://mlsanity.com/paper/2407.03168/) (2024)
- [Hallo: Hierarchical Audio-Driven Visual Synthesis for Portrait Image Animation](https://mlsanity.com/paper/2406.08801/) (2024)
- [EchoMimic: Lifelike Audio-Driven Portrait Animations through Editable Landmark Conditions](https://mlsanity.com/paper/2407.08136/) (2024)
- [AniPortrait: Audio-Driven Synthesis of Photorealistic Portrait Animation](https://mlsanity.com/paper/2403.17694/) (2024)
- [Audio2Head: Audio-driven One-shot Talking-head Generation with Natural Head Motion](https://mlsanity.com/paper/2107.09293/) (2021)
- [Hallo3: Highly Dynamic and Realistic Portrait Image Animation with Video Diffusion Transformer](https://mlsanity.com/paper/2412.00733/) (2024)
- [Seeing What You Said: Talking Face Generation Guided by a Lip Reading Expert](https://mlsanity.com/paper/2303.17480/) (2023)
- [Identity-Preserving Talking Face Generation with Landmark and Appearance Priors](https://mlsanity.com/paper/2305.08293/) (2023)
- [Hallo2: Long-Duration and High-Resolution Audio-Driven Portrait Image Animation](https://mlsanity.com/paper/2410.07718/) (2024)
- [V-Express: Conditional Dropout for Progressive Training of Portrait Video Generation](https://mlsanity.com/paper/2406.02511/) (2024)
- [EDTalk: Efficient Disentanglement for Emotional Talking Head Synthesis](https://mlsanity.com/paper/2404.01647/) (2024)
- [Sonic: Shifting Focus to Global Audio Perception in Portrait Animation](https://mlsanity.com/paper/2411.16331/) (2024)
- [AniTalker: Animate Vivid and Diverse Talking Faces through Identity-Decoupled Facial Motion Encoding](https://mlsanity.com/paper/2405.03121/) (2024)
- [Ditto: Motion-Space Diffusion for Controllable Realtime Talking Head Synthesis](https://mlsanity.com/paper/2411.19509/) (2024)
- [FLOAT: Generative Motion Latent Flow Matching for Audio-driven Talking Portrait](https://mlsanity.com/paper/2412.01064/) (2024)
- [INFP: Audio-Driven Interactive Head Generation in Dyadic Conversations](https://mlsanity.com/paper/2412.04037/) (2024)

## Abstract (arXiv)

Audio-driven talking-head generation has advanced rapidly, yet existing evaluation protocols mainly rely on frame-wise metrics that assume strict temporal correspondence between generated and reference videos. This assumption does not match speech-driven facial motion, which naturally includes slight timing shifts, different speaking speeds, and stylistic variations. As a result, conventional metrics may treat harmless timing differences as quality errors, making it harder to fairly compare methods and understand their trade-offs. In this work, we argue that evaluation of dynamic generative models should be formulated as a sequence-alignment problem rather than independent frame comparison. We introduce a unified sequence-level reformulation that integrates Soft Dynamic Time Warping into established evaluation pipelines. By aligning feature trajectories while preserving temporal order, the proposed framework provides robustness to bounded temporal misalignments without altering the underlying perceptual, identity, or synchronization encoders. We show that frame-wise evaluation can be viewed as a special case under rigid alignment, while sequence-level alignment provides improved stability, lower sensitivity to timing differences, and clearer separation between modeling paradigms. Building on this principled formulation, we conduct a large-scale benchmark of 20 methods across seven datasets spanning canonical, in-the-wild, and style-diverse scenarios under standardized protocols. Extensive experiments show that temporally aligned metrics are more robust to timing differences, provide more consistent results across datasets, and better reveal systematic trade-offs between modeling paradigms, such as synchronization versus realism and expressiveness versus stability.
