# Cross-Axis Feature Fusion with Joint-Wise Motion Difference Prediction for Text-Based 3D Human Motion Editing

arXiv: https://arxiv.org/abs/2606.01014 · HTML: https://mlsanity.com/paper/2606.01014/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 51 references that are in the map.
- First posted on arXiv 31 May 2026.

## Builds on (most cited first, 30 of 40)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [DPM-Solver: A Fast ODE Solver for Diffusion Probabilistic Model Sampling in Around 10 Steps](https://mlsanity.com/paper/2206.00927/) (2022)
- [Imagen Video: High Definition Video Generation with Diffusion Models](https://mlsanity.com/paper/2210.02303/) (2022)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [The KIT Motion-Language Dataset](https://mlsanity.com/paper/1607.03827/) (2016)
- [BABEL: Bodies, Action and Behavior with English Labels](https://mlsanity.com/paper/2106.09696/) (2021)
- [OmniControl: Control Any Joint at Any Time for Human Motion Generation](https://mlsanity.com/paper/2310.08580/) (2023)
- [FLAME: Free-form Language-based Motion Synthesis & Editing](https://mlsanity.com/paper/2209.00349/) (2022)
- [TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesis](https://mlsanity.com/paper/2305.00976/) (2023)
- [InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusion](https://mlsanity.com/paper/2308.16905/) (2023)
- [FineMoGen: Fine-Grained Spatio-Temporal Motion Generation and Editing](https://mlsanity.com/paper/2312.15004/) (2023)
- [Unpaired Motion Style Transfer from Video to Animation](https://mlsanity.com/paper/2005.05751/) (2020)
- [Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregression](https://mlsanity.com/paper/2411.16575/) (2024)
- [DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Control](https://mlsanity.com/paper/2410.05260/) (2024)
- [ActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generation](https://mlsanity.com/paper/2203.07706/) (2022)
- [CoMo: Controllable Motion Generation through Language Guided Pose Code Editing](https://mlsanity.com/paper/2403.13900/) (2024)
- [MotionFix: Text-Driven 3D Human Motion Editing](https://mlsanity.com/paper/2408.00712/) (2024)

## Built on by (most cited first, 3 of 3)

- [Spatial Temporal Synergy: Balancing Change and Invariance in Text Driven 3D Human Motion Editing](https://mlsanity.com/paper/2608.16008/) (2026)
- [SuperMotion: Source-Preserving Denoising for Text-Driven Human Motion Editing](https://mlsanity.com/paper/2610.01517/) (2026)
- [TAME:Topology-Aware Text-Driven Motion Editing across Heterogeneous Humanoid Skeletons](https://mlsanity.com/paper/2610.04529/) (2026)

## Abstract (arXiv)

We address text-based 3D human motion editing, where the goal is to preserve the style and structure of a source motion while applying edits described in natural language. The release of the MotionFix dataset has spurred active research into training-based diffusion models that directly generate an edited motion from a source motion and a text instruction. While previous works have focused primarily on learning when an edit should occur temporally, our goal is to create a model that understands not only this temporal aspect but also which specific joints are responsible for the change. Targeting this, we propose a novel architecture and a complementary auxiliary task to aid its training. Our architecture consists of two axis-anchored transformers, which extract distinct features along the joint and time dimensions respectively, and a cross-axis fusion block that integrates these representations. We further introduce an auxiliary task that trains the joint-anchored transformer to regress the Soft-DTW distance between source and target joint rotations. This objective teaches the module to understand which joints to modify and which to preserve. Through comprehensive experiments on the MotionFix dataset, we demonstrate that our method significantly improves semantic alignment with both the text instruction and the source motion, as well as the overall fidelity of the generated motion, achieving state-of-the-art results.
