# COLLIE: Guiding Skill Discovery in Semantically Coherent Latent Space

arXiv: https://arxiv.org/abs/2606.00950 · HTML: https://mlsanity.com/paper/2606.00950/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 57 references that are in the map.
- First posted on arXiv 31 May 2026.

## Builds on (most cited first, 30 of 40)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Convex optimization](https://mlsanity.com/paper/2106.01946/) (2021)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Provably Efficient Maximum Entropy Exploration](https://mlsanity.com/paper/1812.02690/) (2018)
- [Guiding Pretraining in Reinforcement Learning with Large Language Models](https://mlsanity.com/paper/2302.06692/) (2023)
- [Behavior From the Void: Unsupervised Active Pre-Training](https://mlsanity.com/paper/2103.04551/) (2021)
- [Explore, Discover and Learn: Unsupervised Discovery of State-Covering Skills](https://mlsanity.com/paper/2002.03647/) (2020)
- [APS: Active Pretraining with Successor Features](https://mlsanity.com/paper/2108.13956/) (2021)
- [SURF: Semi-supervised Reward Learning with Data Augmentation for Feedback-efficient Preference-based Reinforcement Learning](https://mlsanity.com/paper/2203.10050/) (2022)
- [METRA: Scalable Unsupervised RL with Metric-Aware Abstraction](https://mlsanity.com/paper/2310.08887/) (2023)
- [Dynamical Distance Learning for Semi-Supervised and Unsupervised Skill Discovery](https://mlsanity.com/paper/1907.08225/) (2019)
- [Lipschitz-constrained Unsupervised Skill Discovery](https://mlsanity.com/paper/2202.00914/) (2022)
- [Benchmarks and Algorithms for Offline Preference-Based Reward Learning](https://mlsanity.com/paper/2301.01392/) (2023)
- [Controllability-Aware Unsupervised Skill Discovery](https://mlsanity.com/paper/2302.05103/) (2023)
- [Learning Language Games through Interaction](https://mlsanity.com/paper/1606.02447/) (2016)
- [Adversarial Intrinsic Motivation for Reinforcement Learning](https://mlsanity.com/paper/2105.13345/) (2021)
- [RIME: Robust Preference-based Reinforcement Learning with Noisy Preferences](https://mlsanity.com/paper/2402.17257/) (2024)

## Built on by (most cited first, 1 of 1)

- [Multi-Agent Reinforcement Learning via Agent-Specific Preference](https://mlsanity.com/paper/2608.08604/) (2026)

## Abstract (arXiv)

Unsupervised skill discovery (USD) aims to learn diverse behaviors without reward functions, but often results in task-irrelevant or hazardous behaviors due to uniform exploration. Guided skill discovery (GSD) addresses this issue by incorporating human intent to focus exploration on meaningful regions. However, existing GSD methods typically require training additional guidance models, and rely on pre-defined rules or expert demonstration, which can be ineffective under sparse, online-collected human feedback. To overcome this, we propose COLLIE, a GSD framework that leverages dense unsupervised data to construct a semantically coherent skill latent space. This latent space is well-structured, enabling reliable guidance with sparse online feedback. Moreover, its semantic coherence property enables training-free construction of guidance signals, eliminating the need for additional model training beyond skill learning. Theoretical analysis justifies the effectiveness of our training-free guidance signal, while experiments across diverse state-based and pixel-based tasks show that COLLIE learns diverse, human-aligned skills, avoids hazardous behaviors, and achieves superior downstream performance with minimal human feedback.
