# Shape Your Body: Value Gradients for Multi-Embodiment Robot Design

arXiv: https://arxiv.org/abs/2606.00702 · HTML: https://mlsanity.com/paper/2606.00702/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 56 references that are in the map.
- First posted on arXiv 30 May 2026.

## Builds on (most cited first, 30 of 38)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Weight Normalization: A Simple Reparameterization to Accelerate Training of Deep Neural Networks](https://mlsanity.com/paper/1602.07868/) (2016)
- [Scalable Global Optimization via Local Bayesian Optimization](https://mlsanity.com/paper/1910.01739/) (2019)
- [One Policy to Control Them All: Shared Modular Policies for Agent-Agnostic Control](https://mlsanity.com/paper/2007.04976/) (2020)
- [MetaMorph: Learning Universal Controllers with Transformers](https://mlsanity.com/paper/2203.11931/) (2022)
- [A Walk in the Park: Learning to Walk in 20 Minutes With Model-Free Reinforcement Learning](https://mlsanity.com/paper/2208.07860/) (2022)
- [Reinforcement Learning for Improving Agent Design](https://mlsanity.com/paper/1810.03779/) (2018)
- [Jointly Learning to Construct and Control Agents using Deep Reinforcement Learning](https://mlsanity.com/paper/1801.01432/) (2018)
- [One Policy to Run Them All: an End-to-end Learning Approach to Multi-Embodiment Locomotion](https://mlsanity.com/paper/2409.06366/) (2024)
- [Transform2Act: Learning a Transform-and-Control Policy for Efficient Agent Design](https://mlsanity.com/paper/2110.03659/) (2021)
- [Data-efficient Co-Adaptation of Morphology and Behaviour with Deep Reinforcement Learning](https://mlsanity.com/paper/1911.06832/) (2019)
- [Neural Graph Evolution: Towards Efficient Automatic Robot Design](https://mlsanity.com/paper/1906.05370/) (2019)
- [Hardware as Policy: Mechanical and Computational Co-Optimization using Deep Reinforcement Learning](https://mlsanity.com/paper/2008.04460/) (2020)
- [Body Transformer: Leveraging Robot Embodiment for Policy Learning](https://mlsanity.com/paper/2408.06316/) (2024)
- [Policy Evaluation Networks](https://mlsanity.com/paper/2002.11833/) (2020)
- [GET-Zero: Graph Embodiment Transformer for Zero-shot Embodiment Generalization](https://mlsanity.com/paper/2407.15002/) (2024)
- [Parameter-Based Value Functions](https://mlsanity.com/paper/2006.09226/) (2020)
- [Task-Agnostic Morphology Evolution](https://mlsanity.com/paper/2102.13100/) (2021)
- [Grow Your Limits: Continuous Improvement with Real-World RL for Robotic Locomotion](https://mlsanity.com/paper/2310.17634/) (2023)
- [Multi-Objective Graph Heuristic Search for Terrestrial Robot Design](https://mlsanity.com/paper/2107.05858/) (2021)
- [LocoFormer: Generalist Locomotion via Long-context Adaptation](https://mlsanity.com/paper/2509.23745/) (2025)
- [GLSO: Grammar-guided Latent Space Optimization for Sample-efficient Robot Design Automation](https://mlsanity.com/paper/2209.11748/) (2022)
- [Learning to Walk from Three Minutes of Real-World Data with Semi-structured Dynamics Models](https://mlsanity.com/paper/2410.09163/) (2024)
- [Towards Embodiment Scaling Laws in Robot Locomotion](https://mlsanity.com/paper/2505.05753/) (2025)
- [Symmetry-Aware Robot Design with Structured Subgroups](https://mlsanity.com/paper/2306.00036/) (2023)
- [Multi-embodiment Legged Robot Control as a Sequence Modeling Problem](https://mlsanity.com/paper/2212.09078/) (2022)
- [General Policy Evaluation and Improvement by Learning to Identify Few But Crucial States](https://mlsanity.com/paper/2207.01566/) (2022)
- [BodyGen: Advancing Towards Efficient Embodiment Co-Design](https://mlsanity.com/paper/2503.00533/) (2025)
- [N-LIMB: Neural Limb Optimization for Efficient Morphological Design](https://mlsanity.com/paper/2207.11773/) (2022)

## Built on by (most cited first, 2 of 2)

- [Intelligence Across Embodiments](https://mlsanity.com/paper/2609.27095/) (2026)
- [MOCHA: Multi-Objective Co-Design using Hypernetwork Architectures](https://mlsanity.com/paper/2609.30570/) (2026)

## Abstract (arXiv)

We propose to turn generalist multi-embodiment value functions into reusable models for robot design. Instead of running a new reinforcement learning co-design loop for each robot, we first train an embodiment-aware policy and value function across many robot designs. After training, the frozen value function is used as a differentiable surrogate to optimize candidate embodiments through value gradients. We evaluate our approach across different robot design settings, from perturbed single robots to held-out robots across morphology classes, with single models trained on up to 50 robots and design spaces of over 1100 continuous embodiment parameters. Beyond optimizing complete embodiments, we show that value gradients can identify performance-limiting design and control parameters, enabling both the optimization and the analysis of new robot designs.
