# Quality Audio Prototyping: a prototype system for unified sound retrieval and procedural generation

arXiv: https://arxiv.org/abs/2606.00629 · HTML: https://mlsanity.com/paper/2606.00629/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 32 references that are in the map.
- First posted on arXiv 30 May 2026.

## Builds on (most cited first, 14 of 14)

- [MobileNets: Efficient Convolutional Neural Networks for Mobile Vision Applications](https://mlsanity.com/paper/1704.04861/) (2017)
- [Supervised Contrastive Learning](https://mlsanity.com/paper/2004.11362/) (2020)
- [Billion-scale similarity search with GPUs](https://mlsanity.com/paper/1702.08734/) (2017)
- [Concept Bottleneck Models](https://mlsanity.com/paper/2007.04612/) (2020)
- [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://mlsanity.com/paper/2301.12503/) (2023)
- [PANNs: Large-Scale Pretrained Audio Neural Networks for Audio Pattern Recognition](https://mlsanity.com/paper/1912.10211/) (2019)
- [MusicLM: Generating Music From Text](https://mlsanity.com/paper/2301.11325/) (2023)
- [FSD50K: An Open Dataset of Human-Labeled Sound Events](https://mlsanity.com/paper/2010.00475/) (2020)
- [Efficient Large-scale Audio Tagging via Transformer-to-CNN Knowledge Distillation](https://mlsanity.com/paper/2211.04772/) (2022)
- [Neural Audio Fingerprint for High-specific Audio Retrieval based on Contrastive Learning](https://mlsanity.com/paper/2010.11910/) (2020)
- [ByteCover: Cover Song Identification via Multi-Loss Training](https://mlsanity.com/paper/2010.14022/) (2020)
- [Accurate and Scalable Version Identification Using Musically-Motivated Embeddings](https://mlsanity.com/paper/1910.12551/) (2019)
- [Improving Query-by-Vocal Imitation with Contrastive Learning and Audio Pretraining](https://mlsanity.com/paper/2408.11638/) (2024)
- [Refining music sample identification with a self-supervised graph neural network](https://mlsanity.com/paper/2506.14684/) (2025)

## Abstract (arXiv)

Sound design workflows frequently oscillate between time-consuming library searches and the complexity of procedural synthesis, with practitioners typically relying on disconnected tools to address each challenge separately. This paper introduces Quality Audio Prototyping (QuAP), a working prototype that unifies content-based audio retrieval and procedural sound generation within a single interface, reducing the procedural distance between a narrative concept and its sonic realisation. QuAP integrates a similarity-based retrieval engine with real-time procedural audio models, complemented by a rule-based assistant that provides perceptually informed parameter guidance, offering definitions and recommendations derived from empirical optimisation rather than requiring prior synthesis knowledge. Preliminary evaluation confirms the viability of this approach: subjective assessment demonstrated statistically significant quality improvements in five of six embedded synthesis models, and an encoder ablation study established the preferred retrieval architecture on a sound effect dataset. A user evaluation with 16 practitioners confirmed the tool's workflow utility, with all participants agreeing that the parameter assistant preserved creative agency while lowering the barrier to procedural interaction.
