# Doing What They Say, Not What They Reason: Locating the Faithfulness Gap in LLM Agents

arXiv: https://arxiv.org/abs/2606.00476 · HTML: https://mlsanity.com/paper/2606.00476/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 8 of its 11 references that are in the map.
- First posted on arXiv 30 May 2026.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)
- LLM agents and tool use / [General LLM agent frameworks and benchmarks](https://mlsanity.com/agents/general-llm-agent-frameworks-and-benchmarks/)

## Builds on (most cited first, 8 of 8)

- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Language Models Don't Always Say What They Think: Unfaithful Explanations in Chain-of-Thought Prompting](https://mlsanity.com/paper/2305.04388/) (2023)
- [Measuring Faithfulness in Chain-of-Thought Reasoning](https://mlsanity.com/paper/2307.13702/) (2023)
- [SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents](https://mlsanity.com/paper/2310.11667/) (2023)
- [GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents](https://mlsanity.com/paper/2406.06613/) (2024)
- [M3-BENCH: Process-Aware Evaluation of LLM Agents' Social Behaviors in Mixed-Motive Games](https://mlsanity.com/paper/2601.08462/) (2026)
- [How Far Are LLMs from Professional Poker Players? Revisiting Game-Theoretic Reasoning with Agentic Tool Use](https://mlsanity.com/paper/2602.00528/) (2026)

## Abstract (arXiv)

Do LLM agents act on the reasoning they state? This question of process fidelity is central to LLM-based social simulation, yet hard to measure where no reference for correct behavior exists. We study it in a controlled setting: a Texas Poker simulator with a verifiable reference action for every decision by splitting the faithfulness gap into two steps: reasoning-to-conclusion (does the stated decision follow from the agent's own reasoning?) and conclusion-to-action (does the agent execute what it states?). The two steps behave very differently. Conclusion-to-action is reliable: inconsistency is 0.7% for Claude Haiku 4.5 and 1.4% for DeepSeek-Reasoner once the conclusion is read from an explicit tag, whereas free-text conclusion extraction reports 22-26%. Reasoning-to-conclusion is where fidelity frays, but not through a single dominant failure. In a step-level diagnostic the agent's errors split roughly evenly between bad inputs, borderline cases, and rule misapplication deriving a conclusion that contradicts the agent's own restated rule from inputs it estimated correctly. This composition is model-dependent: rule misapplication accounts for a third of Haiku's interpretable errors but only 8% of DeepSeek's. The one robust signal is directional: when an agent does misapply its own stated rule, it almost always (99.5% for Haiku) errs in the risk-averse direction. The override is partly hedging behavior, not a capability limit: instructing the agent to apply the rule mechanically halves the misapplication rate (13.9% to 6.8% of decisions) and raises adherence by eight points. Process-fidelity evaluation should therefore elicit machine-checkable conclusions and probe for directional biases rather than assume a single upstream failure mode, lest it conflate measurement noise with model behavior.
