# Drift Q-Learning

arXiv: https://arxiv.org/abs/2606.00350 · HTML: https://mlsanity.com/paper/2606.00350/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for offline RL, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 32 of its 36 references that are in the map.
- First posted on arXiv 29 May 2026.

## Placed in

- Offline RL and imitation learning from data / [Diffusion and flow policies for offline RL](https://mlsanity.com/offlinerl/diffusion-and-flow-policies-for-offline-rl/)

## Builds on (most cited first, 30 of 32)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies](https://mlsanity.com/paper/2304.10573/) (2023)
- [Uncertainty-Based Offline Reinforcement Learning with Diversified Q-Ensemble](https://mlsanity.com/paper/2110.01548/) (2021)
- [OGBench: Benchmarking Offline Goal-Conditioned RL](https://mlsanity.com/paper/2410.20092/) (2024)
- [Flow Q-Learning](https://mlsanity.com/paper/2502.02538/) (2025)
- [Efficient Diffusion Policies for Offline Reinforcement Learning](https://mlsanity.com/paper/2305.20081/) (2023)
- [Revisiting the Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2305.09836/) (2023)
- [CORL: Research-oriented Deep Offline Reinforcement Learning Library](https://mlsanity.com/paper/2210.07105/) (2022)
- [Generative Modeling via Drifting](https://mlsanity.com/paper/2602.04770/) (2026)
- [Consistency Models as a Rich and Efficient Policy Class for Reinforcement Learning](https://mlsanity.com/paper/2309.16984/) (2023)
- [RORL: Robust Offline Reinforcement Learning via Conservative Smoothing](https://mlsanity.com/paper/2206.02829/) (2022)
- [Why So Pessimistic? Estimating Uncertainties for Offline RL through Ensembles, and Why Their Independence Matters](https://mlsanity.com/paper/2205.13703/) (2022)
- [Score Regularized Policy Optimization through Diffusion Behavior](https://mlsanity.com/paper/2310.07297/) (2023)
- [Behavior-Regularized Diffusion Policy Optimization for Offline Reinforcement Learning](https://mlsanity.com/paper/2502.04778/) (2025)
- [FlowQ: Energy-Guided Flow Policies for Offline Reinforcement Learning](https://mlsanity.com/paper/2505.14139/) (2025)
- [Flow-Based Single-Step Completion for Efficient and Expressive Policy Learning](https://mlsanity.com/paper/2506.21427/) (2025)
- [One-Step Flow Q-Learning: Addressing the Diffusion Policy Bottleneck in Offline Reinforcement Learning](https://mlsanity.com/paper/2508.13904/) (2025)
- [Flow Actor-Critic for Offline Reinforcement Learning](https://mlsanity.com/paper/2602.18015/) (2026)
- [Safe Domain Randomization via Uncertainty-Aware Out-of-Distribution Detection and Policy Adaptation](https://mlsanity.com/paper/2507.06111/) (2025)

## Built on by (most cited first, 4 of 4)

- [FlowDPG: Deterministic Policy Gradient on Flow Matching Policies for Real-World Manipulation](https://mlsanity.com/paper/2606.22303/) (2026)
- [DriftOPD: Sequence-Level Reverse-KL Distillation for One-Step VLA Policies](https://mlsanity.com/paper/2610.00317/) (2026)
- [Drift, Then Spread: Learning One-Step Generative Policies for Online Reinforcement Learning](https://mlsanity.com/paper/2610.15662/) (2026)
- [Occupancy Modeling via Drifting: One-Step Generation Enables Direct Policy Extraction](https://mlsanity.com/paper/2610.19883/) (2026)

## Abstract (arXiv)

Offline reinforcement learning requires improving a policy from fixed data while avoiding out-of-distribution actions with unreliable value estimates. Diffusion and flow policies handle this trade-off by modeling the behavior distribution to regularize the RL objective, but they require iterative denoising, solver integrations, and in more efficient variants, distillation or other approximations at inference. We propose DriftQL, which combines a drift-based behavioral regularizer with critic-driven policy improvement. The value signal biases the policy toward high-value regions of the data support, while attraction and repulsion together keep generated actions near the data and prevent collapse onto a single mode. DriftQL is implemented as a single network with a unified training objective and generates actions in a single forward pass. On D4RL and OGBench, DriftQL consistently outperforms diffusion and flow methods, advancing the state of the art. Under degraded data quality, where the baselines visibly struggle, DriftQL remains close to its clean-data performance, positioning it as a promising alternative to diffusion and flow-based methods while maintaining the simplicity and efficiency of deterministic approaches. Project page: https://driftql.github.io/
