# Completion at the Boundary (CaB): Deployable Switching with Completion-Aware Control under Limited Calibration

arXiv: https://arxiv.org/abs/2606.00145 · HTML: https://mlsanity.com/paper/2606.00145/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 40 of its 49 references that are in the map.
- First posted on arXiv 29 May 2026.

## Builds on (most cited first, 30 of 40)

- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [π0: A Vision-Language-Action Flow Model for General Robot Control](https://mlsanity.com/paper/2410.24164/) (2024)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [π0.5: a Vision-Language-Action Model with Open-World Generalization](https://mlsanity.com/paper/2504.16054/) (2025)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Adafactor: Adaptive Learning Rates with Sublinear Memory Cost](https://mlsanity.com/paper/1804.04235/) (2018)
- [PaliGemma: A versatile 3B VLM for transfer](https://mlsanity.com/paper/2407.07726/) (2024)
- [PyTorch FSDP: Experiences on Scaling Fully Sharded Data Parallel](https://mlsanity.com/paper/2304.11277/) (2023)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [Prismatic VLMs: Investigating the Design Space of Visually-Conditioned Language Models](https://mlsanity.com/paper/2402.07865/) (2024)
- [π*0.6: a VLA That Learns From Experience](https://mlsanity.com/paper/2511.14759/) (2025)
- [Visual Reinforcement Learning with Imagined Goals](https://mlsanity.com/paper/1807.04742/) (2018)
- [Hi Robot: Open-Ended Instruction Following with Hierarchical Vision-Language-Action Models](https://mlsanity.com/paper/2502.19417/) (2025)
- [MineRL: A Large-Scale Dataset of Minecraft Demonstrations](https://mlsanity.com/paper/1907.13440/) (2019)
- [PaliGemma 2: A Family of Versatile VLMs for Transfer](https://mlsanity.com/paper/2412.03555/) (2024)
- [Self-Monitoring Navigation Agent via Auxiliary Progress Estimation](https://mlsanity.com/paper/1901.03035/) (2019)
- [WorldMem: Long-term Consistent World Simulation with Memory](https://mlsanity.com/paper/2504.12369/) (2025)
- [Knowledge Insulating Vision-Language-Action Models: Train Fast, Run Fast, Generalize Better](https://mlsanity.com/paper/2505.23705/) (2025)
- [Vision-Language Models as Success Detectors](https://mlsanity.com/paper/2303.07280/) (2023)
- [STEVE-1: A Generative Model for Text-to-Behavior in Minecraft](https://mlsanity.com/paper/2306.00937/) (2023)
- [Vision Language Models are In-Context Value Learners](https://mlsanity.com/paper/2411.04549/) (2024)
- [Temporal Difference Models: Model-Free Deep RL for Model-Based Control](https://mlsanity.com/paper/1802.09081/) (2018)
- [SAFE: Multitask Failure Detection for Vision-Language-Action Models](https://mlsanity.com/paper/2506.09937/) (2025)
- [A Vision-Language-Action-Critic Model for Robotic Real-World Reinforcement Learning](https://mlsanity.com/paper/2509.15937/) (2025)
- [APOLLO: SGD-like Memory, AdamW-level Performance](https://mlsanity.com/paper/2412.05270/) (2024)
- [GR-RL: Going Dexterous and Precise for Long-Horizon Robotic Manipulation](https://mlsanity.com/paper/2512.01801/) (2025)

## Abstract (arXiv)

Vision-language-action (VLA) agents can execute natural-language instructions, yet deployed systems still lack an operational interface: deciding when the instruction is complete. This gap is acute in short composites ("do A, then B"), where mistimed handoffs cascade into downstream failures. Completion is inherently closed-loop because switching is an intervention that changes the instruction context and thus future actions and observations. We study completion under a deployable low-calibration regime motivated by open-ended instruction spaces, enforcing no test-time relearning and a single globally calibrated switching rule selected once on development set and reused unchanged on test set. Under this constraint, collapsing asymmetric boundary evidence into a single scalar can be brittle under polarity shifts across tasks. We propose Completion at the Boundary (CaB), which predicts an event-local completion object in the form of Boundary-Phase Tokens (Before/Hit/After), retaining two-sided boundary evidence under this discipline. CaB-When converts this completion object into a minimal, auditable switching decision (when), while CaB-How reuses the same completion object to condition action generation for boundary-stable control through handoffs (how). Using an intervention-aware E1/E2 protocol, we show that CaB improves composite execution and handoff quality on a first-person Minecraft VLA benchmark under matched capacity and deployability constraints.
