# Evaluating Interactive Reasoning in Large Language Models: A Hierarchical Benchmark with Executable Games

arXiv: https://arxiv.org/abs/2606.00103 · HTML: https://mlsanity.com/paper/2606.00103/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 12 of its 22 references that are in the map.
- First posted on arXiv 26 May 2026.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)

## Builds on (most cited first, 12 of 12)

- [Training Verifiers to Solve Math Word Problems](https://mlsanity.com/paper/2110.14168/) (2021)
- [Evaluating Large Language Models Trained on Code](https://mlsanity.com/paper/2107.03374/) (2021)
- [Measuring Mathematical Problem Solving With the MATH Dataset](https://mlsanity.com/paper/2103.03874/) (2021)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [Measuring Coding Challenge Competence With APPS](https://mlsanity.com/paper/2105.09938/) (2021)
- [DeepSeek-V3 Technical Report](https://mlsanity.com/paper/2412.19437/) (2024)
- [Humanity's Last Exam](https://mlsanity.com/paper/2501.14249/) (2025)
- [FrontierMath: A Benchmark for Evaluating Advanced Mathematical Reasoning in AI](https://mlsanity.com/paper/2411.04872/) (2024)
- [LogiQA: A Challenge Dataset for Machine Reading Comprehension with Logical Reasoning](https://mlsanity.com/paper/2007.08124/) (2020)
- [MTR-Bench: A Comprehensive Benchmark for Multi-Turn Reasoning Evaluation](https://mlsanity.com/paper/2505.17123/) (2025)
- [The Reasoning Trap: How Enhancing LLM Reasoning Amplifies Tool Hallucination](https://mlsanity.com/paper/2510.22977/) (2025)
- [Multi-Turn Puzzles: Evaluating Interactive Reasoning and Strategic Dialogue in LLMs](https://mlsanity.com/paper/2508.10142/) (2025)

## Abstract (arXiv)

We introduce a multi-turn interactive framework for reasoning evaluation that treats reasoning as active evidence acquisition and belief updating. Wherein, LLMs receive only the task rules, must issue targeted queries to a hidden environment, integrate partial observations over time, and decide when to submit a final answer. Beyond standard success rate and interaction efficiency, we evaluate contextual robustness under controlled contextual perturbations, and metacognitive adaptation through counterfactual revision and necessity judgment. We instantiate the framework as a benchmark of 474 executable games, each evaluated under five fixed configuration search spaces corresponding to five difficulty levels, and evaluate a broad set of frontier LLMs. Results show that the benchmark is highly discriminative, exposing large differences not only in success rate but also in interaction efficiency. Moreover, we empirically show that contextual perturbations cause moderate but consistent declines, whereas counterfactual revision and necessity judgment lead to much larger drops.
