# MindGames Arena Generalization Track: In2AI Solution with Delayed Per-Step Reward Attribution

arXiv: https://arxiv.org/abs/2606.00017 · HTML: https://mlsanity.com/paper/2606.00017/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 10 of its 23 references that are in the map.
- First posted on arXiv 13 Apr 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 10 of 10)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [Scaling LLM Test-Time Compute Optimally can be More Effective than Scaling Model Parameters](https://mlsanity.com/paper/2408.03314/) (2024)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [Automatic Curriculum Learning For Deep RL: A Short Survey](https://mlsanity.com/paper/2003.04664/) (2020)
- [SPIN-Bench: How Well Do LLMs Plan Strategically and Reason Socially?](https://mlsanity.com/paper/2503.12349/) (2025)

## Abstract (arXiv)

Training language model agents for multi-agent strategic interaction presents a core difficulty: the quality of any action may depend on future events that never materialize, on moves that violate game rules, or on decisions made by other players. Standard reinforcement learning assumes that rewards can be assigned at each step, but this assumption fails in settings where outcomes are entangled across time and agents. We introduce delayed per-step reward attribution with eligibility gating, an episode lifecycle and postprocessing pipeline that computes rewards only at episode end, propagates them back to originating steps according to task-specific semantics, and excludes steps that lack valid dependent information from training. Together with asynchronous rollout generation via vLLM's continuous batching, curriculum-based opponent sampling, and multi-level stratified batch construction, this approach enables stable, sample-efficient RL training in multi-agent environments. We evaluate on the MindGames Arena benchmark at NeurIPS 2025, where a single 8-billion-parameter open-source model trained with our method matched or surpassed substantially larger proprietary systems, including GPT-5, in head-to-head play and took first place in both the Open (unrestricted) and Efficient (<=8B parameters) tracks.
